620,000 / 20,000 = 31 cycles;
31 cycles x 3 days per cycle = 93 days.
So it takes 93 days (three months, 1/4 of a year) of FULL daily MAXIMUM efficiency grind on a BIG squadron to finally unlock a SINGLE such vehicle.
What nonsense is this?
There should not even be a limit on the first place. But if they really feel like it’s necessary, it shuld be at least 60,000 per 3 days, and not 20,000.
I trust you but the official statements with “spawn camping reduced” label mostly mean the map was shrinked into one lane linear gameplay.
Edit: Just looked at your comment in the feedback topic. Most or your spots require the spawn camper to be out in the open, some spots are in the active warning area that a player should be alerted to check around, there are some spots that might give an advantage to tanks with higher profiles but they are not so protected either (requiring an average tank to expose itself on an hill).
The game never had pure spawn camping problems instead of the release Campania map. They involve underprotected lanes or players with horse glasses
This map is SMALL it only took me a few seconds to get there in a fox along the flanking routes that are very well protected. It was doomed to be a lane shooter no matter, not much could be done about that, other than the extra rubble i suggested for the south approach to B point, or moving C point into the barracks.
Spawn camping has always been an issue, however those positions allowed it to be done with hull down gameplay.
My screenshots didnt give the total situation justice, so i understand the doubt. I can personally assure you that their removal is an upgrade.
WRF was also removed largely from the spawncamp issues.
HI @Smin1080p_WT , are there any plans to make the spike launcher on the namer / eitan deployable like in real life?
Since in-game it makes for a really bad minimum firing distance for the spikes, which is the only anti mbt armament for them.