The Dev Server is Opening with Major Update “Ninth Wave”! — 02.03.2026

is that planned too for PS5 / Pro?

1 Like

What does this mean?

1 Like

2025

If I were to make a guess, it sounds like AESA radars should be extremely harder to notch above horizon and harder to notch when in LD.

Oh that’s a nice surprise. Looks a lot better now

2 Likes

Chaff better still work against this right

@Smin1080p_WT

Is it possible to get a nudge on any of these reports please? Thanks

https://community.gaijin.net/issues/p/warthunder/i/m8Ox7eigdJvz
https://community.gaijin.net/issues/p/warthunder/i/ibd3oYpoqd0o
https://community.gaijin.net/issues/p/warthunder/i/f4P9p6hOpICC
https://community.gaijin.net/issues/p/warthunder/i/LyprLFSkpUNo

1 Like

The Radar missing TWS+ is fixed ))

Quit this game, came back, and gaijin still hasn’t fixed any of the Crusader tanks? Guess i’m leaving again, it’s has been what, 9 years? Your priorities are questionable gaijin :|

I thought updates were supposed to fix issues that haven’t been fixed in previous versions, but i guess the time of fixing british tanks is never, so dumb

1 Like

Guys unlike older dev updates, they updated the model, is it normal this cutted spall liner look on the Centauro II?


It should be TWS ESA not TWS+. TWS+ is what is given to higher end mechanical scan radars. TWS ESA is for AESA radars. Found on the new Pantsir, the radar on the BUK TEL and on planes. It is still not correct because the AN/MPQ-64 is a AESA radar.

All I see is the new 33 km/h reverse.
image

No no, NATO has no AESA Radars IRL, thats a clear Marketing lie, only Russia has SAMs with AESA Radars IRL
Germany:
https://community.gaijin.net/issues/p/warthunder/i/KwZmBMsVFUSA
US:
https://community.gaijin.net/issues/p/warthunder/i/m8Ox7eigdJvz

4 Likes

Took them long enough to fix an icon and reuse the bugged one for stock missiles.

Still unplayable tho

No they break the spall liner with the model update

Nice! I hope the old models keep getting updated. Beaufort next!

9 Likes

Can anyone actually confirm this? In live War Thunder I have around 6-6.5 GB video memory used. On dev server it’s 7-7.5 GB.

@Smin1080p_WT
not really interested in getting banned from CBRS so could you please attach the following two pictures to this report and/or reopen it
https://community.gaijin.net/issues/p/warthunder/i/gGHESqv9CC1x

The bug reporting manager did not read the report, nor watch the video which shows the SM turret (its 3:30 min long, the report was closed after <2minutes)

grafik


grafik

The last image is from the linked video (which the BRM couldnt have watched).

The report itself is not even on something largely disputable as the gun literally clips through the turret almost immediately when depressing…
-9° of gun-depression is a physical impossibility and not related to a model-issue (as a BRM theorized on a previous report) as the gun rests are present on all Pantsir (including SM) turrets.

13 Likes

it seems to be the same guy because he also closed this one without any reason
https://community.gaijin.net/issues/p/warthunder/i/mvw3GLKipFuI

7 Likes

Yeah, the Beaufort is by far the most out-of-date playable model in the game. It looks more like a background prop than a playable asset

The Beaufighters have been revised a bit though, and look better than they did a few years ago. Could perhaps do with a texture refresh, but the 3D geometry isn’t bad.

1 Like