I’m glad to see the team try to fix the Hornet Mk I and III, but the fix didn’t work :( (already made a report, hopefully they see it!) [DEV] Hornet Mk I and Mk III Fuel Fix Not Working + New Issues
Will it be like this when the update comes out? Is this a powerful, focused laser or an LDIRCM searchlight? It was said that they would fix LDIRCM, but it’s still just a directional force field.
Gets killed by the eye of sauron spaa that gaijin put on elevated platforms for no reason
Tu-14T is choking on the Dev right now
Spoiler
Ah, all better
More coughers
Spoiler
That’s even better than the planes dropping bombs upwards
Thats quite funny to see ngl.
and seems to be less annoying than bombs going through wings and fuselages and getting stuck
That’s a certified Buccaneer moment
how did you know what plane i meant lol?
its not the only one that does that right? Like ive shot myself down with my own RP3 rockets with the mk24 spitfire before but havent had bombs do weird stuff, i guessed as i dont really do bombers i hadnt came across it
This can happen to most planes when diving and then pulling up, but the Buccaneer is the most well known one when it comes to this because it seems more likely to end up with the bombs getting stuck or being deflected from maneuvers.
It’s a combination of different factors like plane speed, common bomb dropping approaches (dive, release bomb, pull up) and the plane having a bomb bay that makes it very common to happen when using the Buccaneer.
Part of it seems to be that bombs have a short “ghost” period where they just phase through planes, but it is easy to catch bombs after they have been in the air for a second in the Buccaneer.
You can replicate this on every plane with bombs, especially ones with centre-mounted and bomb bay mounted bombs. On planes with wing-mounted bombs it is a lot harder to do though and you are unlikely to go through the bomb again after dropping it.
wiki.warthunder:

warthunder.com greek TT devblog:
warthunder forum devblog is same as the current warthunder.com one
so i don’t see anywhere where gaijin said it’s an F.4 variant,…
please give me source about that next time.
PS: eh oui ça va bien. :P
you do realise currently the euro aesas and gripen are the only planes in game where their AESAs can somehow magically beamform past 70 degrees which is literally impossible and also it see through itself. you cant superimpose beams past 80 degrees because they become so weak yet the euro AESAs can do it? also the radar is permanently offset in one direction by 30 degrees so its either rotating really fast but that would mean the beam has barely any dwell time or the array is steering 130 degrees lol.
@astral_invader i understand how it works i fail to understand how the radar sees through itself
@thisconnect你好 my bad i read your message wrong. yeah i agree the moveable ESAs have full ESA coverage which shouldnt be the case.
dude you obviously know nothing about AESA, just chill out.
funny how I tried to explain it to you but you still misunderstand the fundamentals.
AESA RADARS DO NOT MOVE
(with exceptions for other reasons)
It’s for naval mode lol, see no problem there
What is the velocity of the JAGM-F once launched, it is not stated in the brochure?
something funny I’ve noticed about the IR seekers now targeting engines, they reused code for IRCM to make the seeker lock onto engines so missiles with IRCCM ignore it
The Strv 74 had a ACU in the back of the turret. Hence the turret being so big in the rear. Fits a radio, ACU generator, fuel. And other bits and pieces.
Sabre Dog is still missing its Search radar in the Xray
The linked report ist wrong
Any more infos about this?
Any info on the change itself? How much % wasd it before?
Continuing the discussion from The Dev Server is Opening with Major Update “Eagle’s Shadow”! — 30.10.2026:
Is this the same DM the bomers got? Does it get enrolled to more then Bombers now? If so hurray, if not… buuuuuh!
