G overload is still ass lol
G pull is mostly irrelevant atm what should be fixed is the lack of speed and energy retention or booster duration/force
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Where is this from?
Dev server datamine
ummm you also have this bug, my missile goes to do life after launch but in the end they hit the target (little tip to hit the drones at 10 km lock the missile on an allied recon drone so that the missile is activated and locked then change target the missile will remain active even on a drone at 10 km while the FB 10A locks them at 4.5 km normally)
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problem solved I just did the small update, I just played under version 0.47 while the servers had gone to 0.48. the FB10A has just received the IOG + DL