The balance of ARH missiles in warthunder

Currently the seeker heads of ARH missiles are wildely underperforming, they all seem to use the same HPRF seeker. Which gives the missiles no individuality for their performance and gives them a low efficiency because that struggle to hold lock on maneuvering targets, especially in look down.

Secondly, multipath could be reduced in strength for these missiles, allowing somebody to fly high and snipe down on a target, but for those also hugging the ground their missile will not track correctly. This would encourage players to develop energy fighting skills whilst allowing the tactic to still allow a layer of protection.

Feel free to add opinions so we can generate some feedback for the dev’s on this topic.

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