So, before any conclusion only by the title, allow me to elaborate
The AMX ghibli and the AMX A1A have different battle ratings, with the italian aircraft at 10.3/10.7 for air and ground battles respectively, while the brazilian one has a BR of 10.7 and 11.0.
The differences between the two for air combat are only the cannons (Vulcan for italian and DEFAs for brazilian) and the IR missiles (AIM-9L vs MAA-1), and the differences in ordnance are that AMX has bigger Laser guided bombs (paveways) and the A1A has smaller lizard ones. Unguided weapons vary too but those do not affect BR decision.
Where do I want to get here?
Well, as you can see, the premium AMX can be considered a sidegrade to the tech tree version, with the MAA-1 being the reason for the BR increase I do believe. It happens though that the MAA-1 is not as powerful as the statcard may appear;
45G at 3.5M and 40s guidance may seem a lot, but the flare resistance is so low that even random missiles on the battlefield attract the MAA-1s seeker better than the enemies engine. Also the speed and turning capabilities do not appear to match the Magic 1 missiles currently in game with similar stats.
My solution to the problem might come in 3 categories:
1 - Decrease the AMX A1A´s BR from 10.7/11.0 to match the tech tree version at 10.3/10.7 and leave it exactly as it is.
2- Improve the MAA-1s characteristics to match the statcard and mantain the BR as it is.
3- Give these attackers airspawn since they are subsonic and mantain all things as they are.
If you agree or disagree please let me know and if there are better suggestions I will be willing to hear them.
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Would be on board for the opposite of this, moving the 10.3 AMX to 10.7 just to keep the all-aspect missiles out of 9.3.
The attack aircraft does not need to be viable in air combat. Attackers’ missiles are for self-defence, not to create a 3km death bubble around you. Same reason everyone wants A-10, A-6E, Su-25K moved up.
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I agree with reducing the BR of the AMX A-1A it is unbearable, I want a bomber but I can’t because there are always 4 or more phantoms or worse f14a this is not balanced at all and MAA1 is not bending 45g it is lost before even without flears its range is a joke At least gaijin should release version 2 of maa1 to the youngest ones.
I bought the amx with great pleasure because I’m Brazilian but it’s unplayable since the last BR update and I can’t play it, imagine a new future buyer who decides it will be his first aircraft and won’t go back to War Thunder … sorry my english google translate
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I got the AMX, and from its stats alone, you can tell it’s not suited for the BR, but actually playing it reveals an even tougher reality. You can launch with just one bomb to stay lighter and faster, but it’s too slow to secure base points, being subsonic. Going up against fighters with eight missiles while you’re stuck with two—on an aircraft without radar, no less—is challenging. The cannons are weak (the tech tree version has a better cannon and a lower BR). As for the missiles, they’re easy for enemies to evade with flares, and to improve your chances of a hit, you’ll need to be under 1 km from your target. And if you end up in a head-on with a radar-equipped fighter, you’ll just have to take your chances.
May 2025. Still the same problems that you said. At 11.0 in ARB the premium AMX is like a sitting duck. You only chance to take some points is sit in a corner and wait for a base respwn and hope that the game lasts long enough.
That plane need a Br resuction.

Even though never using it as offensive fighter (duh), I still got by now 38 kills vs 11 deaths (only minority of those by enemy planes) in 21 Sim EC battles (note: as a Sim battle usually encompasses at least 3-6 sorties, that’s equivalent of 100 battles in other game modes, easily).
It’s also fun and easy to fly, good cockpit, A/G stores allow easy killing of two bases per sortie, and I find the Piranhas perform pretty ok.
Note: A lot of the missions I flew were when it was still at 11.3 in Sim, and I have flown it with no noticeable disadvantages also in 11.7 matches.
interesting, and what does this have to do with BR in ARB?
As I keep repeating, some aircraft or even aircraft classes are just more suited for Sim, and will always struggle more in AB and RB, just because of how the respective game modes work. Bombers and Attackers most notably so.
One finds tons of threads like “AMX bad in RB”, “Tornado bad in RB”, “F-111 bad in RB”.
Yes, as obviosuly that game mode’s meta is more suited for fighters, both agains air and against ground targets.
So my recommendation always is: if you really like such types, try them out in the game modes where they can play to their strengths, not in game modes where they clearly suffer from their weaknesses…
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so, what you’re saying is that if I buy a premium plane, I’m indirectly tied to playing a mode that I consider ugly or boring just because the person who sells me the plane doesn’t allow me to use it in the mode that I prefer? moreover in a country where at the time of this post I had no options other than the AMX.
correct?
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No, but I’d strongly suggest you think before you try whether the vehicle you want to buy is actually well suited for the gamemode and playstyle you prefer.
If I buy a vehicle that isn’t suited for my capabilities and preferences, I can’t very well blame someone else for it.
And if I don’t know what’s suited for my capabilities and preferences, I should try to find out before I buy it, not complain about it afterwards.
After all, a vehicle may do poorly in the gamemode I prefer to play, but excell in another gamemode I don’t like. Or it may be suited but I can’t handle it properly, whereas others can use it better than me.
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just to clarify. I used it and I grinded all of Italy from rank 1 to 8 with the AMX… and I found a way to use it in RB. This does not take away the fact that it is not suitable for that BR. said by someone who, I repeat, made the whole nation with it
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