The AIM-54 Phoenix missile - Technology, History and Performance

Dunno why people think that Phoenix is a meme weapon tbh. It is quite capable missile and very opressive in downtiers. And, while F-14 is not as convenient in engaging cold targets, using regular src works pretty great in most cases. Radars now can filter chaff if enemy runs away or goes directly at you, and Sparrow is CW so it doesn’t care about what you are locking, as long as lock persists and it’s in a general direction of an enemy

2 Likes

incredibly inconsistent even at close ranges.

1 Like

Applies to the base C.

I want to see want they do in a headon. Are they rollable? How’s their notch resistance under 9KM?

Seeker was also improved?? I think i will finally take a look at the datamines now

It’s mostly for the launch range and loft properties as far as I can see.

All AIM-54 Phoenixes are PD HDN.

2 Likes

Incredibly consistent, haven’t failed me yet

Yeah but not as sharply. On live it often overshoots

Seems like the Aim-54s on dev has some slight stability problems as a result of the better AoA. Hopefully those will be ironed out by live server.

For Transparency, here are all the Aim-54/Fakour changes easily highlightable:


Fakour 90:
explosive mass TNTe: 46.45 → 46.81 kg,
explosive penetration: 70.97 → 71.02 mm,
speed limit: 1800 → 2000 m/s (it’s a limit, doesn’t mean it could reach it in the first place),
inertial navigation drift speed: 10 → 2 m/s,
100 / 250 m/s2 acceleration rejection threshold range removed,
added distance gate with 5 km search range


AIM-54A, AIM-54B:
calibre: 380 → 381 mm,
drag coefficient multiplier: 1.005 → 1,
max fin AoA: 12.47 → 25°,
aerodynamic G limit: 21.14 → 22,
distance from centre of mass to stabilisers: 0.05 → 0.0125,
mass: 443.613 → 446.562 kg,
first stage:
force: 14350 → 12981.21 N,
duration: 30 → 27.8 s,
fuel mass: 170.55 → 163.29 kg,

explosive: 47.3 kg PBXN-3 → 26.31 kg PBXN-104 (TNTe: 60.54 → 27.62 kg),
explosive penetration: 73.08 → 65.87 mm,
speed limit: 1800 → 2000 m/s (it’s a limit, doesn’t mean it could reach it in the first place),
flight range limit: 150 → 185 km,
seeker turn on range from target: 16000 → 18520 m,
loft:
elevation: 17.5 → 22°,
target elevation: -7.75 → -5,
angle to acceleration multiplier: 2 → 2.5,
max target angular change: 0.25 → 0.5°,

proportional navigation multiplier: 4 → 6 (how hard it tries to lead),
guidance G limit: 17 → 22,
proximity fuze:
delay: 5 → 10 m,
trigger radius: 20 → 16.764 m,


AIM-54C, AIM-54C+:
calibre: 380 → 381 mm,
drag coefficient multiplier: 1.005 → 1,
max fin AoA: 12.47 → 25°,
aerodynamic G limit: 21.14 → 22,
distance from centre of mass to stabilisers: 0.05 → 0.0125,
mass: 463 → 446.788 kg,
first stage:
force: 14350 → 12981.21 N,
duration: 30 → 27.8 s,
fuel mass: 170 → 163.29 kg,

explosive: 42.69 kg PBXN-3 → 31.8 kg PBXN-104 (TNTe: 54.64 → 33.39 kg),
explosive penetration: 72.2 → 67.8 mm,
speed limit: 1800 → 2000 m/s (it’s a limit, doesn’t mean it could reach it in the first place),
flight range limit: 150 → 185 km,
seeker turn on range from target: 16000 → 18520 m,
loft:
elevation: 17.5 → 22°,
target elevation: -7.75 → -5,
angle to acceleration multiplier: 2 → 2.5,
max target angular change: 0.25 → 0.5°,

proportional navigation multiplier: 4 → 6 (how hard it tries to lead),
guidance G limit: 17 → 25,
proximity fuze:
delay: 5 → 10 m,
trigger radius: 20 → 16.764 m

11 Likes

This thing has the highest fin aoa out of any radar guided air to air missile in the game now lol.
Other than r-77/1

5 Likes

They needed a way to make sure players buy F-14D

4 Likes

So, is it okay to think of this as a buff after all?

aim-54a changes compared to old aim-54a and some other missiles

90km distance 10km altitude shot. (((this video is outdated, as the missile was updated again very recently, scroll down a few posts for the range comparison with the updated phoenix)))

off rail pull compararisons

old aim-54a and new aim-54a

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new aim-54a and aim-7p (aim-7p has the same performance as the aim-7m/f present in the f-14s)

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new aim-54a and aim-120d

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note how the speed and acceleration is still very low even compared to the aim-7 which is an easy missile to roll off in a headon

the aim-54c is about 200 grams heavier than the aim-54a in the current dev while using the same stats for the motor, so the differences are irrelevant between each other

3 Likes

Well it runs double the fins now since its BTT

I don’t really know why the motor thrust was decreased (probably for balance) but I see this as a good tradeoff. The Aim-54 gets kinda worse in BVR (it shouldn’t) but within BVR in accesses RWR blindspots guaranteed, meaning it will catch planes off guard that don’t have 360 degree MAWs. Plus the insanely better close capability I like this trade.

How about old vs new 54C

old aim-54c to new aim-54c should be a bit closer together to each other as the old aim-54c was a bit worse than old aim-54a in performance (about 20kg heavier), but generally the comparisons wouldn’t look too different from the stuff i sent

So the fakour 90, which is based on the continuous wave mim-23 hawk missile gets a distance gate but the aim-54C/C+ that took parts from the development of the amraam doesn’t?

The rocket thrust nerf is also a bit strange, considering it’s very well known to at least last 30 seconds, but overall not that big a deal. Halving the explosive mass also comes from nowhere, the explosive mass is well know at least. Loft elevation is an improvement, but shouldn’t it be 30º ? Raising the proportional navigation multiplier to 6 is also unexpected, but a bigger buff than people might realise.

Overall an improvement, but with some strange decisions still.

6 Likes

90 percent chance of being implemented I would say.