If the aircraft continued to fly straight towards the last known point of intercept, maybe.
its better than in war thunder.
and proximity warheads for missiles are essentially broken in multiplayer. cancels it out.
and in war thunder missiles do damage in a 360degree sphere .
thats a very minor thing to complain about, proper bank to turn modelling would at most introduce as slightly delay in g pull.
these are nonsense in war thunder too.
burn time is true, thrust is dubious in both war thunder and dcs.
true, in war thunder its outright incapable of doing so.
Burn time is not true, it is static and wrong in both
idk why you bothered writing up this pointless reply
A while ago, i did actually get a bug report passed to devs as a suggestion for a method of roughly modeling BTT missiles. It was, a lot simpler then fully modeling them, but is decently accurate, and more importantly could be done without actually needing to change anything about how missiles are normally modeled.
Basically, what it was, is instead of having seperate physics models for them, it was to simply calculate their fin AoA and wing area multiplier, as though they were already rotated 45 degrees. Which for wing area mult can be done by calculating (X*sin(45))*2, where X is the single plane value. And the fin AoA can be approximated by converting a Euler angle to an axis with angle magnitude value. As it converts the relative rotation of the fin’s AoA when adjusted by the 45 degree rotated plane of the missile, to the rotational vector relative to the corrected angle of alignment.
Also, something else i worked on, but didn’t end up including in the report, was a method of roughly simulating the time to roll into orientation by a set of time to gain factors. Although I didn’t end up including them in the report because they were slightly sloppily done.
by “true” i meant what you said was true mate, and as for thrust its very hard to find specs on the motors of missiles, but ingame phoenixes are underperfoming in all likelyhood
thats unironically a brilliant idea, it certainly beats how many complex thinks are simplified ingame already.