The AIM-54 Phoenix missile - Technology, History and Performance

No, it should not perform worse than an AIM-120 on low and mid altitude… The range of these weapons is limited by the short burn time and high drag. When you have a missile that burns for half a minute, you basically remove one of the limitations… Not to mention that the phoenix has a huge NEZ compared to the 120… or at least it should have…

True, may be not worse than Aim-120B/early C. Even if missile only attains a speed of 500m/s, 30s of burn time allows it to travel 15km before slowing down.

How / where did you calculate that?

Not top speed, speed at burnout for given altitude. The top speed has been estimated at mach 6.1 - 6.2 ish. This is possible if the F-14 is able to maximize it’s speed and altitude conditions for launch and shoot it on a specific profile.

Some people are gonna hate me for this, but I will do it because it must be done.

AIM-54A wrong explosive mass:

https://community.gaijin.net/issues/p/warthunder/i/g5POiwiwjKaB

The proximity fuse range is too high currently, such a reduction would make the missile almost useless as a 20m detonation would yield practically zero damage. You’re gonna force Gaijin to screw with something that will further harm an already useless piece of ordnance.

I don’t know how or why they chose 20m anyway, it should be a maximum of 15 and only proxy at that range if it passed the target and then the range started getting larger, detonating once 15m is detected as target moves away.

According to the “An Outsider’s view of the Phoenix/AWG-9 weapon system” the warhead’s effective range is 50 feet (15.24m).

I highlighted that in the screenshots, but left it to the dev’s discretion if they want to change it or not (since technically warhead effective range is not necessarily fuze range).

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I thought that’s how all the proximity fuzes in the game function already. No?

Not necessarily, often the missile seems to detonate too early or far too late. Perhaps there are other issues causing this, maybe even the wobble issue or server problems. Either way - It MUST be reduced along with the warhead size if we want to retain an effective warhead on the missile.

what about TNT equivalent after changes?

By the way, the original Phoenix used both a radar and IR proximity fuse. The timing of the detonation should be quite advanced and jam/eccm proof already.

There is quite detailed information about some of the components. Here is the MK-334 impact fuse for the AIM-54.



Source

If someone can FOIA a less redacted version of this document, we could perhaps get real information on the lethal radius of AIM-54A/C warheads.

Aren’t you American?

Sure.

Does anyone have this book?
Friedman, Norman, The Naval Institute Guide to World Naval Weapon Systems 1991/1992 , United States Naval Institute, 1991.

1997/1998 edition:

https://archive.org/details/navalinstitutegu0000frie

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Though at the same time, the multipath height should also be reduced:

https://www.navair.navy.mil/foia/sites/g/files/jejdrs566/files/document/[filename]/FINAL%20VERSION%20Thesis_An%20Outisider's%20View%20of%20the%20Phoenix%202021-010204_0.pdf

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Source?

try to replicate that shot, see how the missile never reaches the target lol

Watch Gaijin immediately take action to implement this nerf to AIM-54, while the reports on G-limits, loft profile, and reduced smoke engine are ignored

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Also @sudo_su1 it has been pointed out that the C is using a directional warhead that increases its lethality even further. To my knowledge missiles in game act the same as any HE shell or explosive and do not have warheads filled with shrapnel. All you are going to do with this is make the missile even more useless… Great job…

Are you going to make the same report for the Fakour as well or nah ?