Question about the aim120 What happens if it loses the target in the notch at say 7nm?
Does the missle search the potential flight path to the intercept point or does the seeker cone immediately jump to the intercept point?
Question about the aim120 What happens if it loses the target in the notch at say 7nm?
Does the missle search the potential flight path to the intercept point or does the seeker cone immediately jump to the intercept point?
I would presume it scans and tries different methods of acquiring the target
It should use iog too approach the calculated intercept Point and turn on the seaker wen in Range
Wonder if that’s is modeled
Other question if I use the aim120 in close range
Doas keeping a radar Lock with the main radar do anything or is it fire and forget only?
I believe this will guide one missile, if you drop the lock it will probably not support it with inertial information and it will just travel to last point of intercept. Not sure.
This is for in-game of course
that was not the question, the question was if the Aim120 already had a lock and then loses it. what happens then in detail?
120s should have smokeless engine. I saw i think one bug report on it with it being acknowledged. Did devs said anything else about it or we are going to have full on smoke parade with 120s even though we shouldn’t? 54C same deal.
Seems intentional for now
With the MP change, they should probs wait a bit for the community to acclimate to radar missile combat tbh, as much as i hate the fact they’ve been dragging their feat on the AIM-54C issue for so long. Granted, there isnt any indication gaijin is looking at ever fixing anything about the AIM-54C, so were still stuck with the idiocy that is the AIM-54A being a better missile than the C in-game in every way but inertial drift…
Just me or the AIM-120 loses it’s energy very fast
It is a lighter missile, to be expected. Perhaps it can be looked into.
I find it to be the opposite, loses speed way slower when compared to all other fox 3’s
It doesnt, of all the radar missiles, its the one that tends to lose energy the least (in a straight line atleast).
Now that I look at these graphs again, the AIM-120 would even outspeed the AIM-54C given enough range and battery life, with the 6000m launch range graph actually showing this nearly occurring at 60km, which is even more questionable than the AIM-120C-5 doing it…
then all the other fox 3’s are ass
I mean, kinda yeah…
Overall though, all the loft profiles seem pretty trash and generally just thrown together, which is probably one of the biggest reason some of these missiles are struggling more than they should at range.
what a surprise pl12 is underperforming… didnt see that coming
Might be a lil outlandish, but how would the AMRAAM D perform here hypothetically compared to IRL?
I can make some in-game custom missile files to test hypothetical future missiles.
I can understand it being copied off the AIM-120A for balance, but being worse than it when it should be better is like, why bother adding it when they also have access to the AIM-120A (which should be Bs but that’s nitpicking)?
In fact PL-12 & AAM-4 better AIM-120A & AIM-120B 25%. but now placeholder like AIM-120A
I might hope gaijin buff AAM-4 & PL-12 better AIM-120A & AIM-120B AMRAAM 20% for next major update