The Advance mode is back with higher Battle Ratings!

I only got it in one game it’s to expensive to spawn

It just turns into a spawn camping simulator 2 minutes into the game

Played once; rampant camping and attempts to spawncamp from the defending team led nearly the entire attacking team to quit, despite us doing relatively well. Spawn costs are just way too high when these wannabe sweats are running to your spawn with that Chinese BMPT thing nonstop.

Idk there’s much you can do about the way people are playing it, aside from maybe telling streamers to stop playing like that and encouraging this kinda “me me me and ONLY ME” behavior.

The nonstop attempts to do anything but play the objective were really annoying though.

People playing competitively in a pvp game wow.

Everyone wants to be that “ me me me” every match is like that, there are somewhat rare moments in solo queue do you get good (not great) teamwork

Spawns are poorly designed and autocannons are simply annoying best you can do is get your kills spawn CAS and hope your team does more than camp all game as attackers.

QN506?

Port novo really needs to be removed from the rotation

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It’s hard to put into words just how absurd this mode is at BR 10.7. I was unable to leave the spawn point on the Volokolamsk map several times

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Still not as bad as port novo. They seem to have increased the odds of getting it so I guess I had my fun yesterday

Yeah it’s a rain of AGMs in there, and the closest thing to a SPAA is begleits spamming HEVT if the plane is stupid enough to get close

Britain 10.7 is stupidly good and fun in this mode, holy. Britain 10.7 on maginot defense side is just especially peak.

Absolutely love seeing additions like this for vehicles I enjoy playing more.

But it’s still war thunder. Always love being the last person on my team who hasn’t gone back to hangar even when we were winning……

Plus defenders spawning further from defense points than attackers seems like completely backwards logic.

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Yep. The number of atgm/autocannon vehicles followed by the bum rush of T series is not very fun to play against when its concentrated into a very small area.

I don’t even know what this mode offers in GBs. I played…2-3 rounds and i realised it’s just RB with niche. It’s not a mode.
Why they waste time and resources in that instead of focusing in NT . Like bring player controlled SAMs in NT…
Ground needs overhaul in everything, in any way it’s just a shooter with tanks…
I can guarantee you that GFs don’t fight like that. It needs roles…

Weasel absolutely shines as defense, finally a mode where it can actually do its job.

Spoiler

It’s so ratty, nobody is spotting you with how small it is, I had people looking right at me without never noticing, even after firing at them.

I feel like Maginot Line is a good map for this mode, but the point defense is a bit too far away for my liking, but we still managed to win. So far only good impressions about this mode; it needs to stay as a permanent addition. Most tank destroyers can finally play their proper defense role here.

Game mode is garbage. Defenders have yet to win a match, and the amount of points that the attackers can use to spawn camp is insane.

They need to switch the direction the attackers go and increase the distance from their spawn to the objective.

Right now, the attackers on this map have favorable cover to spawn camp while the defenders have nothing.

Also exposes how blatantly poor the map design is.

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The autocannons feel like cancer in this mode since each vehicle can be respawned repeatedly.

Probably needs a cooldown but difficult when enemy spawns too close and to the side

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Of the 6 times I played maginot (this is from memory, so give or take) yesterday (both attack and defence) the defence won 5 times.

Volokolamsk and port seem to be a different story though.

I managed to win my first defense match on maginot last night, but the others feel super grindy and quick.