The 30-second destruction timer when leaving the map boundaries

I don’t think the current system is very reasonable.

Sometimes I accidentally drive outside the map boundaries because I get lost. When I realize my mistake and try to turn around, 30 seconds just isn’t enough to get back, and my vehicle gets destroyed.

I think this system is too unforgiving.

There should either be an invisible wall that prevents vehicles from leaving the map, or a longer timer that gives players who accidentally take a wrong turn enough time to return to the battlefield.

What do you guys think?

Or perhaps removal of the boundary system as a primary way to prevent the players from moving on the map and physically block the passage with realistic ways instead.

I can’t imagine a real situation where someone would get lost on small maps like those in War Thunder specially with the mini-map available on the screen all the time unless you purposely disable it.

No, some areas are really long dead ends. Once you drive into one, there’s simply not enough time to turn around and get back.

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Truth must be said, again, I agree with the argument that it’s a issue, rewriting what I meant: Use the boundary system as a secondary way to prevent players to drive out of bounds in map. Indeed can be a issue to drive down a dead end, you can preview the surrounding area using the map zoom and move tools, which I do use because I’ve learned on the bad way.

Whatever the reason, if a player ends up in a dead end and tries to get back to the battlefield, the current penalty is way too harsh. I really don’t think it’s necessary. The player hasn’t done anything wrong.

How are you driving outside the map for like 20sec before realizing it? The big, flashing text should be enough.

Do we really need Wolverine 2026 levels of railroading?

If you end up in a dead end, you need enough time to turn around and get back to the battlefield.

You’re trying your best to get back to the battlefield, but your vehicle still blows up. It’s really frustrating.

Still, 10 secs of flashing text should be enough warning. And depending on the tank, nato mbt, you can just reverse out.

I recommend paying more attention to the map and remembering maps.

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Also, if a player leaves the match early, their vehicle should stay where it is instead of exploding on the spot. That would make much more sense.

There’s just not enough time. It’s a long, narrow dead-end alley.

What map and what tank?

Regardless, now you know to not go that way so that will only happen once.

I’ll pay attention next time. I don’t remember.
Leopard 2A8NO

That’s a separate issue. I think this penalty is way too harsh and unreasonable.There’s no need for that.

I think it is fine. It happens maybe once or twice then you learn. If you are constantly finding yourself having this issue, it is an issue with what you are doing.

It’s like a mathematician finding a problem really easy and wondering what’s so hard to understand, while you find it almost impossible. Same principle. People’s brains can work very differently in certain areas.

What is hard to understand?

There is a mini-map where you can see your tank moving off of. Then you get big, red warning text saying “return to the battlefield”. After that, it starts flashing with a countdown.