Thanks to the new garage mechanism, I've discovered more bugs

The new garage animation allows the vehicle to move inside the garage, which makes it easier for me to find bugs. As shown in the picture, the armor model of the T-80UD’s gun shield bottom plate does not rotate with the turret rotation, it seems to have been mistakenly counted as part of the hull armor.



Of course, a normal T-80U does not have this issue:

issue can be find here:
[DEV]T-80UD bottom plate of gun shield does not follow turret // Gaijin.net // Issues

Then, this interface can open the X-ray view, where you can discover possible bugs in the movement of the internal structure.
For example, with the same T-80UD, I found that when the main gun tilts, its tail will penetrate the turret ring:


Compared with other T-80U series, it can be seen that the reason is that the entire turret ring and autoloader position of the T-80UD are too forward, resulting in the tail of the gun being too close to the rear of the turret ring:



issue can be find here:
[DEV]T-80UDautoloader is positioned too far forward // Gaijin.net // Issues

In addition, I also discovered these bugs in the test server, which I will not elaborate on here:
[DEV]T-80UM2 turret ring position issue // Gaijin.net // Issues
[DEV]T-72B(1989)/T-72B3A trunnion model penetration // Gaijin.net // Issues
[DEV]T-72B trunnion model leans towards one side // Gaijin.net // Issues

Overall, thanks to the new garage animation, players can now observe more clearly how the vehicle armor model and internal structure move with the vehicle in the garage, making it easier for players to find possible bugs. This can be said to be one of the greatest changes made by gaijin in recent years:)

7 Likes

Through this new animation, everyone can check their frequently used vehicles to see if there are similar bugs, which can help with game fixing (of course, provided that gaijin does check these issues and fix them).

1 Like