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Well that gaijin fault, i never care about ammo.

Plus gaijin way, video cant be used for proof

This claim can’t be right. The gun wobbling is that extensive, it just needs to have a massive impact on accuracy. Soryy.

In 100 shots 0 exploded in hangar… its not random, its bugged.

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Well you should care about ammo explosions and with that how equipment models are made, thats what gaijin is using to heavily change and “balance” stuff without telling anyone or writing down in patchnotes.

Thats why some vehicles have a turret ring the size of the whole tank (hstvl) while T90 turret ring is only a very small ring sitting in the air, or u have stuff like the termi that has no external Ammorack in RL but gaijin says it has, so it is alot more survivable. We saw the very same back when the 2S38 came out, its was brutally OP and not its meh with all the Modules and being 9/10 times oneshot. Just look at the 2S6 or Tor, which has a pretty solit Module Model, then look at 2S25 or MSCwhich has almost no Modules.

And another good example, 2S38 vs Termi, the 2S38 actually has shells properly in front/at the side of the breach, Termi has a 50cm gap where the ammo magically transfers through room and space. With a change it that it would lose ammo when hit into the breach, but right now theres no ammo to hit when you shoot the breach… so… same with the motors and electronics inside the arms holding the missles and gun, ingame the module is tiny, while in RL its full of stuff and much bigger motors and hinges. U can even see the supposed to be size in the 3D model.

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dude, i dont give a f about the ammo because i cant do nothing. its the dev choice not mine.

if even something op is added and take a long time to be fixed, i am not gonna blame the player but blame the devs. its simple

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Who is blaming the player for bugged or uncomplete game mechanics? tf ure talking about?

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this is an effing disgrace.

most matches against this bllsht wonder-machine ends in spawn camping within 5 minutes.

I don’t blame the players for playing the game, but i sure as heck blame Gaijin for letting this mess go on for this long.

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Well… u can actually blame both to be fair. Gaijin is creating smt that get bought and played by the players a ton… so for many it seems to be a win win.
Keep in mind, we forum and voip community people are an insane small minority.

Dosnt mean ure wrong, gaijin is in fact selling out with stuff like that, losing on the long run. But they never really cared, i mean, WoT has around the same amount of players as all Gaijin games, and yet they make likely over 10x more money (around 200-500 vs 4000 employes and 130mio vs <1mrd, while having around the same sized playerbase in all games combined) by not doing this nonesense that gaijin does…
in fact, the last playerbase peak is soon 2 years ago in WT.

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The grind is a tough one and this is a legal and cheesy hack to fast grinding with Gaijins blessing, that’s why i don’t really blame the players.

And lets face it, there isn’t a lot of camaraderie and compassion in this game, most people wouldn’t even urinate on other nations if they were on fire.

But this level of incompetence and/or indifference from Gaijins side is scary.

But sadly nothing new.

The footage doesnt visibly show both the firing vehicle and target at the same time, so neither approximate distance nor number of hits per fired rounds can be evaluated.

The vehicles are also firing in the low RoF mode (200 or 300 rpm [former is more likely]) and most certainly not at 550rpm.


Src.: Uralvagonzavod Brochure - БМПТ72

And even despite the quality of the footage being abysmal and the vehicles firing at essentially minimum RoF, you can still see a bunch rounds missing the targets entirely.

In this regard, just a quick reminder that in-game, both BMPT and BMPT72 currently feature the same max. Dispersion as Puma (0.08° maxDeltaAngle) - and they do so even when firing at 550rpm, which is just obscenely ridiculous and the core issue at hand.

The entire “oh just because the barrel wobbles of target by a few degrees doesnt mean it wont miss the target by a few degrees” claim is just dunning kruger effect incarnate.

The rounds will not magically adjust their trajectory mid-flight to compensate for the barrels offset, a gun that points next to the target is far less likely to hit it than a gun that actually points at the target.

And just as a reference, here’s BMPT firing at 550rpm (approx 1-1.5km, certainly <2km)

(timestamped; 1:01min)

This sure as hell isnt 0.08° of maximum dispersion.

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Saying they didn’t hit the targets when the videos clearly show hits on the targets is just a lack of honesty. There’s no meaningful dispersion and the videos show it, it just takes a pair of eyes and honesty.

Accusatory inversion, especially considering that everything is shown in the videos. This bus and the targets weren’t hit just by chance but because of the “wobbly guns” accuracy. Even a toddler could recognize it.

@AspectOfTheRAGE Yo this kid aint worth it. No matter how much you talk to him, he’s not gonna listen. I’ve tried it b4, kid’s stubborn as a rock.

My exact quote was:
“you can still see a bunch of rounds missing the targets entirely.”
Which does not imply that all rounds, nor the majority of rounds missed as you indicate with:

Same goes vice versa, as a bunch (“a bunch” =! all) of rounds visibily miss their target.

If you had read what I wrote (which you clearly did not) then it would be clear that I am referring to the high RoF mode (550rpm, which is available in-game),where footage of the vehicle firing at the truck again shows the horrendeous dispersion of the cannon at such RoF.

The lack odf proper recoil compensation mechanisms, which is one of the major reasons why the gun shakes so much, will have an increasing negative effect the higher the RoF becomes.

Almost all instances of the BMPT being even remotely accurate are in the lower RoF modes of 200-300rpm,which, to put it in your own words, even a toddler could recognize.

“Kids stubborn as a rock by not denying a gun actually hitting targets on videos”

“It’s not real, it’s not real! Because cuts and all that, and the guns wobble make it impossible!”

The “lack of proper recoil compensation” caused the targets to be hit on the quote above?
I’ll say it again: if you hate something that much, at least hate it properly.

If the barrel moves 3 mm at the muzzle due to recoil before the bullet has left the barrel, the deviation at the target can be calculated using this formula:

Deviation = (Barrel Shift / Barrel Length) × Distance to Target

and as far as i can see, the barrel of the BMPT is 2400 mm

so with only 3 mm wobble and at 1000 meter, it will say,

3/2400*1000= 1.25 meters deviation.

But as far as i can see, the wobble is far more than 3 mm.

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They still walk the earth. The devourers of Boxer CRV Black 2. Some divine entity must bring balance to the world of War Thunder.

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i cant understant why the give both belts apds and they make it umune to overpreser

Gepards and its clone’s APDS are restricted to one belt, cause field manuals state so. Just saying.

This is not entirely true as e.g. Gepard 1A2 should be using full belts of 35x228 FAPDS, which was the major part of the NDV in 1994/1995.

grafik

timestamped

The other 35 mm Oerlikon KDA based SPAA’s did not receive this ammunition-type, nor the related V0 measuring-devices however.

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