Taiwanese F104g BR

Why is the Taiwanese F104G at 10.7?
Gaijin can we please fix the Taiwanese F104G’s BR placement. Why does the Japanese F104J have nearly the same flight performance stats as the Taiwanese 104G while being at a lower BR with more missiles. Playing this plane at the crisp BR of 10.7 without countermesaures has got to be the worst experience ever. Please lower the BR…
Taiwanese F104G



Japanese F104J

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both are overtiered, the F-104 starts losing its speed advantage at and after 10.0 so there’s not much keeping the 104G and 104J from being 10.0. and ontop of that, no flares.

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Because the JP F-104 doesn’t have napalm, so it has to actually get air kills to earn points, thus generating less score per game and a lower BR.
Same thing keeping the F-104S at 11.3/ 11.7.
Notice how despite having a lower K/D and both less air and ground kills the Chinese F-104 has a far higher SL/RP per match average? Napalming bases.
104

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Ahh I see, but don’t you think 10.7 no countermeasure is a bit unreasonable? I mean getting put into games with MIG-23’s with long range IR missiles is not fun. However, I feel that the 104G is in a difficult spot.

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All Rank 7 F-104s are one BR bracket higher than they should

Some also have fictional loadout

My mapping would be:

F-104A > keep at 9.3
F-104C > keep at 9.7

German F-104G > move to 10.7
Italian F-104G > move to 10.3
Taiwanese F-104G > move to 10.3

F-104J > keep at 10.3

F-104S > move to 11.0

F-104S ASA > keep at 11.7

Hypothetical ASA-M > 12.3

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Agreed. I don’t see how the Italian F-104G should be at 11.0 as it’s basically a worse German 104. Less missiles while having nearly identical bombing loadouts.

Oh, don’t get me wrong, I’m just explaining why it’s that BR, not agreeing with it’s placement. The F-104s are just one of those hard to balance vehicles (especially in the +/-1 BR matchmaker) and Gaijin seems to think every minor improvement to it needs a BR step increase, making many a higher BR for minimal improvements, while it wouldn’t hurt too badly for 1 or 2 variants it really adds up over the number of variants of the F-104s.
I’m also not really a fan of the way that base zombers can hold a fighters BR up far higher than where it can be an effective fighter (and yes I know F-104s where historically used as ground attackers).
I was one of the idiots who bought the F-104s TAF and actually wants to play it in an air to air role… to be fair it was the only option for grinding Italy at the time though. So I do understand the frustration with the higher BR F-104s

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I truly think ARB BRs should focus on the PVP aspect of planes rather than base bombing aspect, but I’m not sure how that could be fairly implemented without base rushers getting free braindead RP / SL from base bombing with fast planes like the F-104s…

Nobody asked.

Gaijin’s efficiency calcs can put f8f to 4.7. No one needs any explanation about why the whole efficiency logic is as.

At least for fighters, they already have the “base reward multiplier” for how many bombs you carry, they could put fighters at an appropriate air to air BR then use something like that for adjusting rewards for zombing as I’m sure Gaijin has data on how much RP/SL is generated by bases, ground targets ands air targets respectively.
Attackers and bombers I’m less concerned about been PvE balanced as that’s sort of their point.

Really?

Because that sure sounds like the whole point of this post was asking exactly that.
If, you don’t care, that’s fine, just move on. No need to be snarky to somebody trying to answer the OPs question.

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