It was not until I played the Syrian Su-22M3 that I realized it was horrible.
A simple comparison with similiar models sharing the same BR in Air RB like the Soviet Su-17M4, and DDR Su-22UM3K and Su-22M4, will expose the major disadvantages of the Syrian Su-22M3. For example, it has only 2 R-60 missiles when stock, and R-60MK is placed on the 3rd level of modifications. Furthermore, the Su-22M3 lacks countermeasures. Only 12 ‘large-calibre’ countermeasure can hardly provide any protection against advanced IR or SARH missiles in 11.3 and higher BRs.
What is more appalling is that the Su-22M3 has a higher BR than J-7D/E which are much more agile than the former and has better IR missiles, and the J-8II and MiG-23M are also in 11.3, while both of them has SARH missiles and better mobility, and much more countermeasures.
I strongly recommend that Gaijin should buff the Syrian Su-22M3 by increasing the number of
countermeasures, and changing its default secondary weapons from twin R-60s to 2 R-60MKs, and delete the R-60 modification. Or otherwise, Gaijin can delete it and change it to Polish Su-22M4, in order to maintain consistency with DDR Su-22M4 and Soviet Su-17M4.
I agree what ur talking about nut I say if they don’t want to do that put back at 10.7 or 11.0 so it can be playable 12 flares can’t do shit if u shoot out 2 at time and ur not able to shoot out 1 flair at a time.
A more shocking fact is that the chance for a Su-22M3 player to meet F-14A is quite high.
Imagine you carrying 6 R-60/R-60MKs and some aerial bombs and you notice the signs of enemy missiles firing from 30+ kilometers away. You can hardly escape those AIM-54 missiles. And this is the average experience of Su-22M3 in Air RB.
I wonder if BVV_d or other Gaijin employees have ever played their own game before.
You REALLY need to consider yourself lucky, as bad as the Syrian one is the Hungarian one is WAY worse by virtue of the fact it’s a tech tree vehicle. At least the Syrian SU-22 is a Squadron Vehicle so you can maybe make an argument that it being kinda mid is balanced by the fact it’s passively earned rather than having to grind 7 ranks for it.
That said everything you said is right. Not only is it in the air combat inferior to everything at or even below its BR but even as a bomber it’s completely blanked by the F-4S spammers. It took longer for me to get 3/4 of the way thru the mods of the SU-22 than it took me to grind the ENTIRETY of the Hungarian Gripen using the MiG-29.
F-4s being able to bomb faster, have more defensive utility via countermeasures and increased maneuverability and the matchmaker strongly favoring you to be uptiered to 12.0 means that by bringing the SU-22 you’re basically either praying somehow all the bombing phantoms die and you don’t OR you climb to 30,000 FT, wait for the bases to respawn and hope the match doesn’t end first.
No matter how you slice it the SU-22s in Air RB are REALLY bad. They should be moved to 10.3 or 10.7 at the most. The SU-22 as a base bomber is better than the SU-25 or A-10 which are at 10.3, so I could see 10.7 being a fair compromise, but 11.3 means your extremely slow, not at all maneuverable glorified paperweight of a plane has to go against ARHs which is hilariously unreasonable.
It WAS having a different BR compared to Better Su-17M4 or Su-22UMK3 Before our recent flop BR decompression.
As long as not much of Gaijin employees play their own game (I saw some moderators playing and enjoying the game on YouTube though) But see stats and dumb “efficiency” things.
There might be no buff on Su-22M3 maybe.
Maybe they will just ignore and close your topic, and reply with some kind of… “WDYM, Su-22M3 still kicks ass for reward-netting. skill issue. she is doing fine according to the stats.”
Well, The Hungarian Su-22M3 is just a brain-dead copy-pasted version of the Syrian Su-22M3.
So both need to be buffed for some reasons compared to MiG-27 or an improved variant of Su-17/22(Su-17M4 or Su-22UMK3)
Your insulting doesn’t give Su-22M3 an extra 256 countermeasure compared to its eastern counterparts which share the same BR.
Even If he might have a problem with his skill, it is true that Su-22M3 is worse than her counterparts (Su-22UMK3 or Su-17M4, and MiG-27. Oh we might even have F-4E or Prem Tornado IDS for example!) in ARB thanks to fewer countermeasures and worse stock missile.
Also, Su-22M3 is mounted with mediocre Soviet-built SPO-10 RWR, which makes synergy with scare countermeasure amount. it might be harder to evade Phoneix compared to the superior British-built Tornado IDS which has outstanding RWR supported by BOZ pod which contains 680x large chaff pod.
Out of topic though, I saw you running all around the forum and seems that the only thing you did was insult base-bombers.
If you don’t want to have discussions about problems but rather insult someone else, then why do you stay here?
For main base bombing features? yes. I agree with you.
For grinding parts without spending the GE side? no.
but it is not a big problem for decreasing BR itself so, well, giving stock 2x R-60M can be an option and won’t hurt much for Gaijin I think.
Compared to F-4E or Kurnass, I think Su-22M3 shouldn’t stay at 11.3. I think we need to see the next BR Decompression in January of next year. and for now, not playing Su-22M3 by putting it on some kind of freezer or stasis cell till next year maybe the original poster’s only option unless Gaijin buffs Su-22M3 as he wants.
(just increasing F-4E’s BR might be awful idea compare it against F-4J or F-4S I think)
Aahhhh If Gaijin decompressed BR more than just two levels…
F-4E and kurnass doesnt have all aspect ir missiles, so, they worser as FIGHTER, in compare with Su-22. But at same time have more CMs, near to same a-g loadouts for bases.
But it has a superior M61 cannon, an AIM-7E-2 SARH missile as an option, with a Better RWR. I think Phantom a better fighter than Su-22M3 (UMK3 or 17/22M4 might have some advantage over F-4Es thanks to more CM)
For sim, Maybe you are right. All-Aspect IR missiles are juicier than Rear-Aspect-Only missiles usually. and I heard that you guys are limited to fighting on Cockpit view only.
But Ehh… For RB, I think I might go with 4x AIM-9G than 6x R-60M. I prefer a longer range than the head-on capability of IR which only dumb or flareless planes will get hits.
Later Su-22 variant with more CM might be in place, but I disagree that Su-22M3 is in place. Larger CM counts give an advantage. So In my opinion, Su-22M3 and M4 should have different split BR.
I know it can be too powerful on 11.0 compared to Su-17M2 or F-4C on 10.7. Maybe decompressing the BR even more can be a solution I guess.
Playing R-60 in this BR is the same playing Aim-9E, you’re barely hitting something with these, good they changed to R-60MK instead of R-60M that was planned.
A user mentioned it had more Flares and Chaff slots:
Seems to be a mix between large and lower caliber Flare or Chaff slots, I don’t know much about planes.
I’ve spaded the su-22m3 and its the slowest bomb truck at its br. The only thing you can do is hope the enemy takes out the ones in front and you are able to sneak it to make a bomb drop. Dog fights are much better once you unlock the MK’s but until then you are going to hurt, and i have no idea why there is so little countermeasures with it being at such a high br. It does match the performance of the su-17 though just a lot less countermeasures.
I usually just bomb one or two bases if possible then just let the enemy destroy me to just know how bad this plane is and now on this Air BR is probably free points.