Do you have more data about the 20mm and their shells & SD mechanic? I found it pretty refreshing that the 20mm allows very precise long range shots…totally unusual since the MG 151/20 nerf…
I see this different - “no chance” is a matter of your play style and dealing with way too large top speed gaps is the daily experience of any JP pilot.
You might want consider using a HOTAS in Air RB and focus on creating 1 vs 1s. The plane turns way better than the best US turnfighter, the P-36 G at 2.7 and can turnfight and win vs 3.0 Spits and Hurricanes.
The problems for this aircraft (and the German TT in general) at this BR range 2.3 - 3.7 (for Air RB) look from my pov like following:
Depending on daytime and server you run quite often in full uptiers on legacy maps like Sicily, Bulge etc - whilst playing axis vs allies.
Unfortunately the German TT has no capable single engine BR 3.7 fighter (imho the 109 F-4 needs a downtier) whilst allied P-51 Cs, Yak-9Ms, Ki-44s, Ki-100s or the 560 x 20 mm gunboat I-185 (M 82) outperform the few capable fighter pilots using the 3.0 Bf 109 F-2
Subsequently your (German) 3.7 slots are occupied ny Bf 110s and Me 410s performing base bombing tasks or head-on the first marker. The majority of those players are from my pov tankers trying to spade aircraft for Ground RB. It is not unusual that German teams play without a single engine fighter in those 6 vs 6 matches. This makes it rather easy for allied teams.
You might agree that the whole P-39/63 family is (good flown) a pain to fight - the 2.7 and prem 3.0 P-39s (plus the 3.3 P-63s) are easy to beat in a 1 vs 1 in a properly flown C-3604 - but your German team lacks usually the experience to deal with them - that means you play often 1 vs all after a few minutes.
So the US aircraft are not really an issue - unless you meet real sweatlords. That’s why i refuse to go low before i have not spotted all enemies. And if you are alone vs all - there i nothing wrong with landing and leaving the match.
And in case you fly not in an axis vs allies match: Germany lacks a capable single engine fighter with an airspawn. In my last match (i received a call and spawned very late) the enemy team had 5 MiG 3s with airspawn…i joined after a 6 minutes (4 vs 4) and 30 seconds later i played 2 vs 4 😂. I managed to kill the last 4 enemies (surprise: All MiG-3s) as they came below 3 km and on after another (Replay).
So whilst you as experienced player can play around your weaknesses and deal with superior firepower and pure raw flight performance the average German player can’t deal properly with that. The mine shell nerf (SD and ballistics) is just the cherry on the cake.
Every shell, that has SD. also existed without SD for ground straving. EVERY Shell. But Gaijin in its infinit wisdom was like “yeah fu that, lets change them all to the air fight versions”. And i dont think it will be changed until the addition of the Custom belts.
But they must be Swiss Oerlikon shells, so not much different than Hispano shells.
I can only guess that Swiss 20mm shells also had SD mechanism, as I don’t think they would want to intercept foreign planes over their territory and then have shell land on someones house.
Even then they would first need to implement non self-destroying shell. If they fixed how they worked, it wouldn’t be all that much of a problem to begin with.
Of course with custom belts, SD shells no longer make any sense, since their historical use plays no role in WT, so no point in taking them.
Well, I guess for the Mineshells it would change that only the ones with SD fuzes also had the delay charge for more damage of airframes.
But that again, it plays no role since there’s no blast damage simulation happening in WT.
So it wouldn’t make any difference really.
The control surface authority at low speeds makes absolutely no sense for an aircraft of it’s size, weight and design.
With almost no air flowing over the wings it maintains the roll rate of a Ki-43, seemingly ignoring the laws of physics. When combined with what appears to be the most powerful elevator ever designed, it becomes a completely broken UFO.
I spaded it in 3 games, 2 in AAB (20:2) and 1 in ARB (2:1). I’m glad you’re enjoying it, but the flight model for a 2.7 plane with an air spawn makes zero sense.
It reminds me of when the the B18B debuted at 2.3.
I noticed the very good roll, but from my pov the very low speed / stall speed handling (not turn) of the SM 92 is superior - at least for me it is way easier to control than the C-3604.
But this might be a matter of my HOTAS settings as i use a generic profile because i am too lazy to fiddle with individual settings for different planes. And - i have no clue about the arcade FM as i play Air RB only.
I do agree that the aircraft turns amazing - but wt has a lot of stuff implemented which makes certain planes UFOs - even as irl tests proves that they are wrong. So we will see!
Yes - i enjoy the plane - but imho you overestimate the power of the strike aircraft spawn and the actual combat usage of the average wt player in Air RB.
So whilst a plain P-39 outclimbs you on every standard map until you merge by a substantial margin - the average wt player is unable to use the FM.
You as a highly experienced player are able to benefit from certain advantages, but the average C-3604 user / pilot bombs bases and performs head-ons with IL-2s and A-36s…
Found it interesting that DEFYN sees this plane as having no chance vs a B-339 or a Spitfire. As I kill those planes quite often (i don’t perform head-ons) the only logical explanation is that my HOTAS increases agility & turn (compared to his mouse aim) by a substantial margin.
After 250+ matches in this plane i am still working on my skill issue of overspeeding (7 deaths out of 12 in total) but diving with combat flaps reduced the frequency quite effectively 😎Rest of my deaths were pure skill issues like wrong positioning or simply getting overwhelmed.
I recommend to use 80% prop pitch (85% on cold maps) and both rads at 50% and you can use WEP the whole match without overheating.
Regarding the mentioned gun convergence: Yes, a pain. I use 800 m and vertical targeting at “on” - but is use cannons only; the outer wing 7.5mms are for emergencies only.
Seems we were both correct - as soon as DEFYN presents a vid a hell of his followers will try their luck - and increase the stats.
The question of convergence is a play style thing - and relevant if you want to make your wing mounted guns working at the same time like your engine mounted cannons.
The issue of combined engine & wing mounted cannons is always to find the right balance between long- and short range attacks and different attack patterns (like tail chasing vs high angle of deflection shots) vs aerial & ground targets at the same time.
You wrote about your preferences, i wrote about mine. Case closed.
The energy advantage or disadvantage is the result of your situational awareness - or the lack of it. I go more or less exclusively for the best enemy plane/player combo - even it takes ages. I try to create undisturbed 1 vs 1s, dodge enemy head-ons and try to open the fight at very high high speeds in order to benefit from the very good high speed turn.
I mean you start almost every fight at an energy disadvantage in the C-3604 - stuff like Ki-44s, Spits, MiG-3s, B7A2s or P-38 come in always higher - but with the right tactic you can reduce their advantage so they become killable.
Its a shooter, not a “get shot” 😎 And i play Air RB more like chess.
I got killed by a F4U (underestimated his energy), a F2A because i made a positional error (and was too slow as i forgot to retract my flaps) , rammed the carcasse of a MiG-3, got swarmed by 3 P-63s (and ate a 37mm) and finally got caught low fighting (and outturning) a JP 109 and got 3rd partied by a B-25.
Currently my score is 667:12- but i would say there ware at least 200 ai planes in it. I am always checking the enemy lobby whilst climbing - and try to kill the best enemy - or at least prevent them from murdering my whole team. So if i am successful i have the chance to score more than 1 kill.