Player how understand BVR will use TWS + DL to guide missile to target over on 50km to make sure to get a kill. Missiles shot at you in IOG mode are easy to defend.
Yea that’s true but in most of the time you will meet average players so long shots in BVR are still valid option to get easy kill on start of the match.
Cheers.
Do you know if it the open report is being worked on / still in queue / left in limbo?
Did the dev (or whoever asked if the issue was still present) got my response?
When a report gets updated like that, does it get pushed to the bottom of the queue (or somewhere else)? Do devs get a notification if a report that they were looking at gets updated?
Sorry for the barrage of questions, just want to avoid the situation where a dev/mod asks for an update on a report and then it gets forgotten for 6 months.
The thing is, the F-16A actually flew pretty well even with the G-limiter as long as you kept it below 900 km/h. After they removed the G-limiter and especially AOA limiter for fly-by-wire fighters you now get funny situations where an F-16 is beating a Su-27 or an F-15 in a sub-500 km/h one-circle fight.
As it currently stands, the A variants of the F-16 and F-15 feel completely different to fly compared to the Cs, so much so that you wouldn’t think they are based on the same platform. the F-16C and F-15C generally adhere to their EM diagrams while the F-16A and F-15A are somewhat overpefoming.
And some players don’t take this into account and keep saying russian fighters are dogcrap ingame…
When a somewhat accurate vehicle (mig29) fights a overperforming one, obviously it’ll feel worse, but it’s not the russian fighters that should be fixed, it’s the little ufos.
Except the Rafale does have an AoA limiter, which is correctly set. I’m not sure about the Eurofighter. For the Rafale, the only inaccuracies so far for its flight model is lack of supercruise as well as lacking in roll rate capabilities which is a game limitation as devs have stated. So it isn’t fair to bring up the Rafale in this instance.
The F-16 is a different case in where it is pulling AoA that in real life would result in the aircraft spinning out of control and Gaijin has refused to properly implement a realistic AoA limiter in this circumstance.
Spinning is one thing, the primary issue is lack of pitch departure caused by instability which they can’t model due to it bricking mouse aim (allegedly)
F-104 has been doing that for a while but the primary limitation of the F-16 because of the design is the inability to point the nose around. In-game it can do that better than TVC Sukhoi’s and so can a bunch of other aircraft. Completely nullifies the advantages airframes like Mirage 2000, MiG-29, Su-27, etc should have.