Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

Apparently they can switch back to DL if they lose the target:

Developer’s response:

All missiles with datalink use inertial navigation (IOG) and datalink (DL) when they don’t track target: before target acquisition and after target lose.
The radar of launching airplane should maintain target track in TWS or STT mode all the time to provide datalink updates.

The AoA limiter in question:


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You know that the F-16 has an AOA limiter of 24 degrees?

You do realize that in manual the f16 can exceed that aoa limiter? While planes like the gripen for some reason have a hard limit of their air even on manual?

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Maybe the newer planes like the rafale and the euro fighter
The ive one dogfight against the F16 a many times because the FM buff allows me to have a better rate
The F15A no longer beats the su27 on the first cercle now it’s forced to have a vertical fight against the su27 because the su27 now cuts inside it’s cercle without bleeding all of its energy
When it comes to fight a mirage and a j10 it will mainly come to how skilled you are
Overall the plane is nice and can compete pretty well
Even the basic su 27 if played correctly can be deadly against a eurofighter since the R27ER is still the best fox 1 in game and the only missile that has datalink reconnect which allows you to relock your target if he tries to notch
Yes the radar is abismal but it works well enough when you select the src hdn and tws hdn
Overall the plane is in a nice place rn
Plus I played the worst version of the su 27 which is the J11s

What really needs a buff is the MiG 29 rn

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Fighting a Mirage shouldn’t be to hard of a fight as long as you keep some of your speed and energy against it.

Against a J-10 you have alot less room for Error but there are still ways to win.
For example a high speed two circle at over 900kph or a vertical fight against it.
You can also try to make the J-10 bleed its speed to turn in for you while you are trying to stay fast, this is a bit harder to do tho.

The EM-Charts are just so it is a bit easier to compare them and get a rough idea in what there are good in compared to each other.

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How is the burner here like that? Is it a skin, post effects, low throttle?

DirectSupport, what to say

these are the main fighters that the su27sm fight, thats why i said that the su27 isnt good compared to them…of course the FM buff/fix helped the plane and now it’s better to fly, but that can’t make up for the fact that you’re fighting 4.5 gen planes

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Yep, it’s low throttle

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Used a custom flame for this one cause the base texture looks awful @Grimtax



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Do custom flames still work? I thought they no longer worked after new effects. Or is it that old ones don’t and there is a new method?

Got a link for this?

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They still “work” what I mean by that is that the inner texture changes according to the mod you use, though the flame color or lenght is no longer editable.

Texture link: WT Live // Camouflage by Franch_Dressing

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Amazing tbh

Thanks :D

You have to ping him like this:
@DirectSupport

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(Forgot to reply, my bad! Repost, deleted previous post!)

Then why do the videos show it to not be the case? As for being limited by the game engine, that is just straight up non-sense. Gaijin has the capability to make the Su-27 perform as it does in real life, yet they choose not to. They could make an aircraft perform like a genuine UFO if they wanted, they aren’t some how limited by the game engine when it comes to this. They have the tools available to implement it in a way would be faithful to how it is in real life. But again, they don’t want to. Because they employ selective sourcing when it comes to this aircraft.

Your statement regarding the Hud footage, while partially correct, still ignores the point. You disvalidate the footage because we don’t know the specifics. But do you know what we know the specifics of? The footage from the airshow. But you also disvalidate it by saying… That we know the conditions for it? So you raise it as a point against my argument (and by proxy the one in the video) that we don’t know the conditions in the Hud footage, but say that because we know the aircraft is in airshow conditions, that also disvalidates the airshow footage?

Do you have any idea how you sound saying that? “Oh, we can’t use this footage because we don’t know the conditions! But we also can’t use this one because it’s under ideal conditions!” But the funny part is, if you had actually watched the video in full, you would have read the text near the end, where Squishface literally states and I quote:

“There are no circumstances I have tested in War Thunder where the Su-27 will complete a 360 degree turn in 13 seconds with any fuel load.”

So we emulated the same conditions that were given by the video, yet it is still unable to pull the maneuver demonstrated in the video? Why is that? Can you tell me? Because I know why: the airframe is under-performing.

Textbook whataboutism. Just because it may be a issue with other vehicles, does it somehow reduce/make how it affects the Su-27 less important? No. In fact, I’d say the fact that the Su-27 is like this is a very important issue to struggle – because it is supposed to be the premier of Soviet/Russian air design, yet it isn’t modeled in-game properly. So naturally, people will be far more interested in seeing the aircraft perform as it should.

Please don’t argue in bad faith, it makes you look stupid. Your points especially regarding the HUD footage and airshow footage show that you have no intention of actually trying to improve the situation.

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The game engine limits modern airframes always has done, this might be new to Russian players but not British or other nations. It’s the reason they cannot model canards or swing wing aircraft correctly.
Gaijin have tried to make the best compromise like they do with every single vehicle in game.
Yes they could make the Su-27 turn faster but they would likely have to adjust another parameter of the flight model to accomplish this. Remember while you and your friend Squish are discounting the fact that fms are built from a framework data base using existing flight models and adjusted not created singularly for each vehicle. Adjusting code or parameters for one airframe can indirectly affect another that uses the same model parts. With how frequently Gaijin release content it would be impossible to model every single airframe to the level of fidelity you expect.

This game is not a simulator.

Point still stands, we cannot use data if we do not know the point we start from and the point we are trying to get to. We do not know if this is a lightened airframe (yes thats possible Russia sent a pre production Su-57 to China) We do not know if it is a clean airframe are the wing pylons removed? is it carrying any stores? We do not know air temperature and density, we do not know what power plant (variant of the airframe) is fitted to that particular Su-27. For the data to be useable we need to know this information.

Point above Squishface and yourself are expecting the Su-27 to behave like it does in the real world, this game is not a sim and even DCS fm for the Flanker is not perfect. We could take cockpit footage of so many other aircraft and they would not align with war thunders interpretation.

Not whataboutism, you and your friends make it sound like the Su-27 is this forgotten maligned child, left to rot in the corner. Ignoring the pile of fixes it has had and the buffs to payload and power plants.
Su-27 isnt perfect but neither is any other top tier jet.

Temper your expectations.

Guys, how are you going to make a flight model for the Su-30SM? Video from the air show?
In fact, this question is very interesting for me, because Rafale was tuned based on video materials.