Ok? Can you continue any thoughts that were supposed to happen there?
Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection
Yes please, 1 s300 every 1000m on every map
Except… I literally do… The fact I haven’t played much in the last month doesn’t change the fact REDFOR is the nation ive primarily played when I have been playing… Its not like there’s been some huge change in the meta over the last month either lmao.
I also have more games played as REDFOR top tier (MiG-29SMT, Su-27, Su-27SM, J-10A, and the odd J-8F match when a buddy of mine want to make me struggle) than I do in BLUFOR jets (F-16C and F-15A).
I dont think many people stalk my profile, only Squishface and you afaik as of yet, so it would be weird if they had seen me play it at all quite frankly, just like its weird your picking this hill to die on… Its not exactly like 9 sim games is a short amount of time either, since i have a tendency to stay in my matches till the end 95% of the time, so ~5h if each of those matches were only 30min long, more likely closer to 10h+.
So you AGREE that REDFOR players dont play the objective then? xD
As for “why” they do it, the enemy team having more players does not obligate you to focus on pvp. It does make it more likely you’re intercepted on your way to an objective, but doesnt stop you from getting to objectives outright, particularly when much of BLUFOR is doing their objective.
This isnt the “gotcha” you think it is lol. If REDFOR players are routinely outnumbered 2:1 (which is true) the fact they perform better in air to air/PvP speaks even more to the fact the actual discrepancy in aircraft and weapon performance in a match are being accounted for by player skill, which confirms what I said lmao.
Soooo you ALSO agree REDFOR players need to complete their objectives lmao.
Fact of the matter is, like I said, REDFOR tends to perform just fine in the air to air role. More than fine actually. Their aircrafts ARE worse (never said they werent), but not to the point that they arent able to outperform the average BLUFOR player in air to air combat. Player counts definitly play a role in REDFORs poor winrate, as well, but even if you have more players, you dont win matches if your team isnt doing the objectives nor preventing the enemies from doing theres. Matches are won or lost on tickets, and tickets are lost through the enemy completing objectives.
Anyways, this is wildly off topic at this point.
Kh-38L/T, Grom, R-27, R-77.
Bad 5sec 8 bar scan pattern
Anyone have a pic of the su34 air to air loadouts?
AA kringe
So, did they give it an rwr
Yes
How many missiles can the Su-34 carry?
I believe it gets 6 KH38
Irl or ingame?
They showed in the live:
4x r73s, 6x r77s;
6 grom-1 rockets;
6 kh-38
There are more stuff but the new loadout tab is (imo) absolute dogcrap interface-wise and the head of the devs are in front of those so i couldn’t get a nice print of it
those are the mods
Kh-25,R-77
btw it lacks thermals but i think everyone already expected that
It can use kh-38s seeker
In the live they said that it won’t get thermals but they weren’t using the kh38 loadout, let’s see how it behaves in the devserver.
Meant in game.
So “only” 10 air to air missiles, not 12?
Using a missile as ghetto targeting optics at tippety top tier. There’s that russian bias in full swing.
I think so