Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection

They might as well just change the SM into the SM3 at this point. All it’s missing from it is the radar as I understand it. Either folder SM3 underneath and revert the SM changes or make it a tier 4 mod, instead of this frankenplane.

Doesnt the sm3 have 1 more pylon to house AAMs like the Su-33 or am I just tweaking. I believe i read that from the sm3 suggestion

Looks like I got that backwards. SM3 should have the extra wing pylon. Only Su-35 should have the dual R-77 underbelly. But that only furthers how much of a frankenplane the current SM is.

1 Like

The SM3 doesnt have the VEP+Pero right?(hoping im wrong)

No, but I heard it gets the extra inner wing hard points from most modern flankers

If we assume the figures here are correct, the empty weight stands out to be incorrect in the game.

In the game it’s 18830 + 30kg (oil)

Also wing rip limit should be 1400 * 1.05 = 1470 instead of the current 1540

Does “Снаряжённого” mean empty?

Also 1540 seems to be a 10% increase. Ain’t there a 15% increase on most aircraft limits in game?

Someone Russian has to chime in but from what I can make of it, it essentially says “equipped weight” or “curb weight”

Not sure if it includes the missiles and pilots (or just the fluids), but I doubt it

Normal fuel weight is 5120
And normal takeoff weight is 26090

19710 + 5120 = 24830

So it doesn’t seem to include the missiles and pilots

2x R-73 + 2x R-27ER = 910

26090 - 19710 - 5120 - 910 = 350

Which is a reasonable figure for missile rails and pilots.

Apparently it’s 5% for other aircrafts
10% for the Flankers currently (not sure why)

Bug report:

Su-30SM incorrect rip speed:

https://community.gaijin.net/issues/p/warthunder/i/HX5dwrMfSCFJ

Oh boy, thats great, the thing already fall from the sky due to any small maneuver because it is heavy and the engines are weak, now it will get even heavier, well, back to my su27sm if I want to have a “ok” fm for duels

(Im not attacking you or smt like that, this is just frustration)

Well, it’s a massive twin seater … So not much can be done about it (That is, if Gaijin even accepts the report)

But you can pull some crazy stuff off with TVC + HMS + R-73 …
It would work even better if they fixed the R-73 and made it not wobble like crazy (I almost shot down myself once)

Plus, if they buff the scan area it should get even better in BVR

1 Like

Yeah thats true. I appreciate your effort in making the bug reports, it’s just not much fun having to face ufos in other nations in (guns only) duels, for air rb the plane will still be good

1 Like

Launchers alone would be 218 kg, 132 kg for two pilots and their equipment is too low. As well you don’t count gun ammo, countermeasures, unwasted fuel and pylons. 19710 kg isn’t absolute empty mass devs use. But I’m not exactly sure how empty in game empty mass is.

2 Likes

Feel free to comment in the report.

I’m sure they will do their own math … They aren’t gonna just take my word and put it into the files …

I just did some napkin math to illustrate the fact.

They already did, mass is final, I asked about this on Dev already

AKU-470 97 kg
19710-2 pilot, oil engine, oxygen,air, CM, ammo gun

19710 - 250 (pilots) - 200 (rails) - 72 (gun ammo) - 50 (CM) - 30 (oil) = 19108

In the game we have 18830

(Game assumes an oil mass of 30)

This is assuming that the 19710 figure actually includes the rails

BTW, do you know if they used this document or something else?

I wonder why the Vne is off if they did …
All Flankers seems to use a 1.1 multiplier instead of 1.05 for some reason.

As for mass, seems like even if it’s off it’s not off by much … Changed the report to just Vne.