I just don’t see why as with real life the roles couldn’t have been reversed, the R-27R is far closer in terms of performance to the AIM-7F / -7M is, and the AIM-95 and assorted missiles could have been the answer to the R-73 if not the AIM-9M.
Though I do think its partially why multipath has been left as it is to provide a hard counter, so people don’t need to learn IRL tactics, or find themselves with no options.
Right and here we come to another issue with this game’s community.
It would be impossible to have multi-path be anything close to how it is IRL due to the community would NEVER be able to take the time to learn these counters and there would just be a MASSIVE wave of whining until multi-path is made into a childrens game again.
Its not like Gaijin have done much to curb the amount of whining about undertiered US props; because they turn with Zeros (its more an issue with not allocating them a fair airspawn, and lack of Airborne objectives (they could easily port over the Intercept / Escort the Recon flight objectives from EC) - considering their escort role and comparatively poor climb rate, and mentioning anywhere what they are actually good at), so only adjusting things via BR wouldn’t be without precedent.
Very well said while I do not 100% get what you are saying since I only play modern vehicles it sounds like a good point but that is just Gaijins problem not being able to design gamemodes to fit all aircraft properly and you just said how simple it can be to be fixed!
I think the main issue is the disparity between the ER and other radar missiles, that thing is miles better than every single other fox1. It may still be very relevant but at least other trees will have competitive weapons.
In reality, the engine AL-31F-M1 adopted in Russia in 2007…
It was installed on the Su-27SM of the 3rd series, not to be confused with the Su-SM3.
By the way, in camouflage, game number 26 is one of these aircraft…
for example…АКАН №47353 Су-27 - Бельбек и другие: 2015-2016 г. : Форум моделистов