So… How do you all sink carriers, anti ship kh31 only targets carriers ahh? It survived 3 full salvos from me alone…
I think carriers are missing ammo racks
So… How do you all sink carriers, anti ship kh31 only targets carriers ahh? It survived 3 full salvos from me alone…
I think carriers are missing ammo racks
They don’t really do much damage against the light ships let alone the carriers
I could only join once early enough for light ships to be still present, but i one shotted some ‘corvette’, its just 18 hits to a carrier is a bit ridiculous.
Also it is very stupid to hit carriers as if somebody finishes it off you get nothing
Just had 12 shots against a light ship before someone else sank it
Kh58MK could be better cause instead of going top down it goes ‘broadside’ where you have higher chance of exploding ammo, as for carrier havent tried yet, i think mixed KH31AD + 1500kg kabs (or dumb 3000) where you useAD to disable aa and then drop your bombs
I saw an F-16 sinking carrier with LJDAMs so I think you do need something win an oomph. KAB-500 or heavier
yes this gamemode is very fun and not buggy at all
wtf, high ping? Or anything else?
servers, I think packet loss spiked b4 crash
Yeah, that PL just cost you 10k SL and 5 minutes of timeout
At late game lag becomes so bad that you no longer can fly within multipath window, so you either go water where there wont be trees or go high, i think high PL makes it harder for ppl to notice RWR pings or notch, so you can make kills… meta kills…
gaijin needs to upgrade their servers, otherwise nuclear thunder gameplay is severely watered down late game
I fell through the carrier deck atleast 6 times last time I played
You could stop here
Nukes were lag bombs long before the age of Nuclear thunder, but guess nobody bothered to do shit since it didnt yet affect gameplay, oh, the humanity!
I suspect there is coding issue and not server, as the “Nuke” coding seems to be excessively detailed for no real reason or damage calculation hitting them too hard due to its radius…
Don’t spawn on black pearl (i have yet to unlock Mig29k for the carrier spawn)
PL% so high it changed earth’s gravitational pull to 100x
that was gaijins solution to ppl using lag switches
This should only be N035 right?

Does in game SM2 lack those too or are they part of how ig it has insane horizontal movement?
SM2 has them in game.
they don’t actually work as a Radar like N035.
N035 does have ±120* gimbal but the AESA wing slats aren’t the cause.
@GitGood and I have talked about this a bit, the wing slat AESAs are marketed as “Multipurpose Interrogator” (Interrogator = IFF) but this seems a bit overkill for just IFF, so we assume it’s for datalinking purposes as well with newer missiles like R-37M (found on Su-35S, Su-30SM2 and Su-57 only so far afaik) and things like R-77M.