Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 3)

Is the AL41 blue?

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How many IIR missiles do they operate?

While US jets having more than 5 or even more skins per jet, and Sukhois is like a old camo exposed to sun

Pristine game taste mate.

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It’s a fun game. Don’t judge me too much.

Plus I just really love Hack n Slash (obviously)
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im also a big monster hunter guy

Donteh.

the event quest for DMC even plays DMC music

and the song is depending on which weapon you play
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(yes gunlance is exactly how it sounds, it is a gun, that is a lance)

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Bangers.

Having Vergil 1 and 2 is peak.

Now I really wanna replay DMC3.

nah now you gotta play Monster Hunter World

I don’t have it :(

Hmm…

Perhaps.

no problem
i might start another playthrough

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My favourite disfavourite part of the franchise (i refuse to accept that Wilds exists)

nah Wilds is good

they sorted out the performance issues and the combat there is definetly alot more friendly to newcomers than World

I don’t enjoy the direction combat is going, as well as the concept of hunting. I am an old gen afficionado

Su-27M with Spin Stabilization Rockets, apparently?

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i dont see it too critical

each MH they are testing some stuff for the combat

in world it was the clutch claw and the enviorment
in rise it was the wire bugs and humming birds
and in Wilds it is the Focus mode and the completly open world

For me the problem is fundamental. Gen 5 hunters evolved more than monsters did. If you look at older games - Monsters and Hunters have equally tanky and unwieldy controls for player and for a monster. Combat was a test of your ability to control a character and understanding of enemy attack patterns. In Gen 5 you have way to many ways to simply nulify anything a monster can do to you without having to think even. This is what i dislike about Gen 5 combat the most. This didn’t stop me from spending almost 400 hours in World and half of that in Rise, but i spent way more time playing GenU and 4U on my hand helds

well you are just being used to the clunky nature of the hand helds

but what your complaint is about more about legacy monsters ported to gen 5
gen 5 monsters could be made with the new mechnics in mind

more so than the older reappering monsters