Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 3)

up to ±120°
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I wonder what helmet the gaijin will choose

Well, i know of the one that is in development that was shown in the documentary, and the one that is currently used by pilots. But i don’t know if the current one even has HMD in it

I know it’s ±120, but apparently only 1-2 aircraft will be able to achieve it

any aircraft that mounts all 3 sensors inside the cockpit is able to achive ±120°

the point is that the system is also useable with only 2 sensors but then it wont be ±120°

here is the patent if you want to read for yourself

i think he meant that only 1-2 aircrafts in the Russian arsenal are using this HMD.
Would kill for a proof that it can be installed on Su-35S tbh

yes

i mean all you need to do is tape 3 of those sensors into a Su-35 cockpit and take a few photos maybe a video and there we go

What about SM2?

I just need to find closest Su-35S squadron to my home, sneak into the airbase and do what you said, ez pz

there is nothing suggesting that that HMD ever went close to any flanker

or you could bribe a pilot to do it for you

2 pilots. We need to take sensors from one of the MiG-35s

Welp, thats sad.

well the patent describes in detail how they look and we have reference images

so you could just DIY them

It will certainly put me on top of the list of “that type of WT player”

Question, aside from the HUD symbology being different, what are the in game difference of different HMSD ?
The SM2 already has HMS, so having it replaced by the one you are talking about would change what ?

instead of having two circles it has proper symbology
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nothing for RB players
but then why model HUDs at all or different HMDs

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Currently, the game does not take into account the limitation of the HMD, so some aircraft can guide missiles at angles larger than in real life
For example, the HMD on the Su-35S/Su-30SM/Mig-29K is capable of providing target designation for capture only at angles of ±70 degrees

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Ok I see, so aside from HUD it’s indeed identical in game. Thx