Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

So Su27 must multipath to survive fox3s generally speaking?

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Most fox-3 you can see coming and put it generally off left or right side, roll airplane towards it and chaff it can be distracted by the chaff.

At least, until they make them harder to notch as they should be. It takes a lot of chaff to do this already though.

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With chaff it is.

bvr amraams are hidden until I am put on the 10 second challenge with the spo-15

If the AMRAAM is invisible as it goes active you can probably just turn fully cold and out-run it with ease

When i play with the su-27 i always put myself on a defensive position, try to flank the map while switching to your irst so you won’t ping on the enemy’s RWR, once you feel ur in a good position you turn it on again to launch your 27ERs against those who are unaware, although being SARH it’s still very powerful and depending on the range it’s a guaranteed kill even if the guy tries to notch.

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wastes a load of time in games and puts me out of position unfortunately

Su-34 get Fab-3000 UMPK

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J-10B leaked too, but we don’t have him

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Nice, now they should add MAW

Wow, that’s actually Nice. Soviet tree is becoming interesting again.

MAW doesnt exist on Su-34

I wish i could test the fab 3000 umpk but i don’t have the fullback, having to research stuff in the devserver is nuts they should just unlock everything for the players.

?

The R27ER was the only missile that could somewhat ignore multipathing, while being the strongest missile in the game in every other aspect.

That’s not entirely true, back then multipath was always the same for every missile, what happens is that there’s a trick which consists of abusing the datalink system and removing the lock when the missile comes closer to the target, using the missile camera to help you with that. But very few players know that trick now and back then even fewer, it wasn’t widely used.

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The R27 could use data link and INS to still hit targets that were well below the 100m threshold for multipathing.

The inertial guidance allows for a very good chance of hitting the target before terminal guidance, and the data link meant that the missile ignored multipathing until the very last moment, where it would rapidly pitch down into the ground while all other misisles followed the multipath signal from the start.

This meant the R27 was far more likely to ignore multipathing naturally, or it could be induced by the player to reliably hit multipathing targets using inertial terminal guidance.

Aka - turn off your radar a second or two before the missile hit the target.

The missile would then use inertial guidance to the anticipated position of the target signal, ignoring the multipath signal entirely.

So i been reading some of this post and it seems you guys know alot on the flanker family what is your guys take on su33 being a squadron vehicle and how do you think it will play in air battles

Previously i thought it was a good idea cuz it’s just a filler plane, but now i think it sucks because although most of us are dissatisfied with its addition, some ppl actually like it, so it’s kinda unfair towards those players and, to be honest, i myself want some filler planes like the mig-29S, so i was being kinda hypocritical. I also think that most of us hated the su-33 because it’s December and usually gaijin tends to add new cool stuff with new systems and shit, if it was something like a march or september update probably we wouldn’t be so angry lol.

For air battles it won’t be anything different from what we already got, it’s just a heavier flanker…

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It worked the same with other missiles, the people abusing it were primarily using the R-27ER cuz it was the meta ordnance at the time.

Didn’t need a special missile to do this. This was abuse of a broken game mechanic. Nothing more.

@David_Bowie Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection - #6475 by BBCRF