When a report gets updated like that, does it get pushed to the bottom of the queue (or somewhere else)? Do devs get a notification if a report that they were looking at gets updated?
Sorry for the barrage of questions, just want to avoid the situation where a dev/mod asks for an update on a report and then it gets forgotten for 6 months.
The thing is, the F-16A actually flew pretty well even with the G-limiter as long as you kept it below 900 km/h. After they removed the G-limiter and especially AOA limiter for fly-by-wire fighters you now get funny situations where an F-16 is beating a Su-27 or an F-15 in a sub-500 km/h one-circle fight.
As it currently stands, the A variants of the F-16 and F-15 feel completely different to fly compared to the Cs, so much so that you wouldn’t think they are based on the same platform. the F-16C and F-15C generally adhere to their EM diagrams while the F-16A and F-15A are somewhat overpefoming.
And some players don’t take this into account and keep saying russian fighters are dogcrap ingame…
When a somewhat accurate vehicle (mig29) fights a overperforming one, obviously it’ll feel worse, but it’s not the russian fighters that should be fixed, it’s the little ufos.
Except the Rafale does have an AoA limiter, which is correctly set. I’m not sure about the Eurofighter. For the Rafale, the only inaccuracies so far for its flight model is lack of supercruise as well as lacking in roll rate capabilities which is a game limitation as devs have stated. So it isn’t fair to bring up the Rafale in this instance.
The F-16 is a different case in where it is pulling AoA that in real life would result in the aircraft spinning out of control and Gaijin has refused to properly implement a realistic AoA limiter in this circumstance.
Spinning is one thing, the primary issue is lack of pitch departure caused by instability which they can’t model due to it bricking mouse aim (allegedly)
F-104 has been doing that for a while but the primary limitation of the F-16 because of the design is the inability to point the nose around. In-game it can do that better than TVC Sukhoi’s and so can a bunch of other aircraft. Completely nullifies the advantages airframes like Mirage 2000, MiG-29, Su-27, etc should have.
There is far too much stability in both pitch and yaw. There are no symptoms of pitch-out departure whatsoever, no symptoms of unrecoverable spin whatsoever. It is possible to get it into a difficult to recover spin condition if you really force it there in the first place but nowhere near as difficult as the J-35 series used to for example.
The Su-27’s obviously have better nose-up authority than this in-game but the recovery is a lot slower and more painful.
They use DL until the missile goes active and then it enters it’s active phase. The missile has used the information provided from the aircraft to calculate the intercept point. It goes active and the missiles Radar guides it to the probable point of interception
At that point it will not receive additional updates from the aircraft.
You can only realistically DL and provide mid course corrections to a 120 up until 18km after that point it’s Radar takes over.
All missiles with datalink use inertial navigation (IOG) and datalink (DL) when they don’t track target: before target acquisition and after target lose.
The radar of launching airplane should maintain target track in TWS or STT mode all the time to provide datalink updates.
You do realize that in manual the f16 can exceed that aoa limiter? While planes like the gripen for some reason have a hard limit of their air even on manual?