They acknowledged the limitation and stated that the current R-77 is modified to meet specific datapoints for medium and high altitude launch configurations (likely as launched from ~0.9 mach). Thus - the missile is considerably underperforming in-game when launched from above mach speeds where it would not have to overcome the wave drag.
In short, they are aware of the limitations of the game engine and the R-77 as it is implemented is not a bug and won’t be fixed.
It’s going to have to be a good radar to justify it. Plus you wont be able to get to altitude and speed fast enough to not get clapped by Typhoon and F-15E
Yea i also feel they severaly nerfed missiles over time be it the aim 9L Nerf
Or what I feel the most Radar missiles have terrible Speed and energy
Until you get into amraam r27er and r77 territory
R27r and aim7 are just barely outrunning the Launch aircraft only at very high altitude they have decent Speed but an aim54 will never reach beyond 100km in this game
Totally irrelevant to what is being discussed. It is my understanding that the Su-27SM’s that received the specific engine we see in the game is the Su-27SM(3), if the designation is not officially “SM3” or similar, it should at least follow the same naming system used on other fighters such as MiG-9 and MiG-9/(Late) - which is also used for the F-14.
You might say there is not an early version of the Su-27SM in-game to warrant this, but the same question could be posed towards the F-14A which has no late model in the game currently.
If they did and saw no other upgrades I was unaware and obviously makes my statement meaningless, but I have not seen a source to back that up. If they didn’t receive the engine and only the ‘SM3’ did, I’d say we need to either revert the change or correct the other missing features.
It is very relevant as you claim a name change, go make a suggestion if you wish for that. Add along F-15E(late), F-16C(late), and all other aircraft that have an upgrade they received later down in their life
If it has the improved engines it should also get the other improvements that came with them, no?
Applies to both, so if the F-15E has it’s own problems that isn’t relevant to the Su-27. Everything should be held to the same standard but this is the Su-27 thread.
I found this image floating around referring to the loadout of the Su-30MK, but unsure how accurate it is because the drawing seems to show an early Su-27 with the center IRST
Targeting pod capability would also be great (according to this thread, it may have capability for Saspan-E?), and maybe USSR tree will get its first top tier multirole with all the bells and whistles.
Depends on which one, I really doubt it gets much better than Su34, cause that thing is already destructive enough, even Su25SM3 is insanely good. I really don’t think it changes that much in GRB, neither in ARB as it will come with all the other AESA planes, as well as the fact that R77 will still suck the same.
I use CAS a lot in GRB, so more multirole aircraft being capable of doing more is welcome.
Currently, USSR top tier aircraft is usually missing one or more features that’s standard in Western aircraft, such as thermals targeting pod, high CM count, avionic capability, etc on an airframe that can dogfight well.
I love the Su-34 and I use the Kh-38s as an ad hoc targeting pod but I find myself getting intercepted and losing out to F-16s, Gripens, Rafales, EFs, and more because it’s… obviously a strike aircraft. I can spawn in a Mig-29SMT or Su-27SM as a multirole but then I’d lose out on my ordinance and visual capabilities against ground targets. Meanwhile, other top tier Western aircraft basically can get decent x4-6 A2G missiles, be able to stand on its own in a dogfight, come with a great targeting pod, great avionics, and still have good A2A missiles to boot… in one single package.
It’d be nice if something came along for USSR tree that basically had everything in one, to which I’m hoping the Su-30SM will fill that hole.