Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

If the missile is near, the “inertial guidance” will magically guide the R-27ER even if you change direction after avoiding a lock, or even killing your opponent. Like, you are outside the radar illuminator or not getting tracked at all and the missile still tracks when you change your path

Could be server de-sync or their radar was still beaming you briefly for the missile to get a track. (It’s still functional when their square is blinking). If you’re doing BVR properly the missile will be far enough out that turning around defeats it kinematically for the most part.

As things get closer, I wouldn’t even entertain them and I’d be on the deck skimming already.

Yeah, unless missile is within <10km range. then it keeps track of you.

no matter what, the onboard radar should be notched alongside missile when you are abeam to radar. im not sure if it is a bug in rwrs or spo-15 thing because when iam using N001 or N019 i get notched a lot but when i start to notch rwr just keeps screaming at me (both lock and launch, missile %99 misses).

Unless you are facing an F-16/15 in Su-27 or MiG-29 the reaction time is very narrow. ER is essentially range limited by the N001 and majority of experienced peope almost launch simultaneously (as soon as they are within tracking range).

you can either take the risk, crank and drop low hoping your missile will splash first

or turn cold (have to do it early because missile will track you at closer distances) / notch (stay defensive until wvr)

This, I’ve noticed these “magical active all aspect track” R-27ER since their introduction

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All radar missiles are technically all-aspect track capable. Especially in look-up scenarios. In fact, chaff is overperforming and missiles are underperforming when tracking from some aspects.

The R27 has inertial guidance, even if it looses lock, it will follow whatever maneuver you were in before the lock was broken. The end result of that is that once the missile gets within 1km its basically impossible to lose it

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Again… I am saying that in conditions where you are not being locked AND outside of radar illumination OR enemy player dead OR completely cold, whatever… The missile will guide magically for a few seconds, not only follows the initial predicted path from inertial guidance, but will act like it has self homing capability and track your aircraft even if you change course.

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Do you have an example of it doing this for us? Should be easy to test as your partner for testing can simply turn their radar off mid-guidance and we can observe the missile trajectory at that time.

That could work

Again, it’s not guiding. Its following the last course it got before lock was lost. If you started turning before lock was lost, the missile “saw” that and is expecting you to continue the turn. If you continue the turn it will intercept you with its INS. I am no dataminer but I’m pretty sure we all would have heard about it if there was something funky going on in the code besides the inertial guidance

Whether an aircraft can successfully pitch down and not hang up in a deep stall depends on the nose-down pitching moment available to the aircraft. You can read about it at:

An aft c.g. F35B exhibits deep stall characteristics too, due to the loss of nose-down pitching moment at high AOA.
F35 Cm

Read… the… whole… comment…

Whole comment reread, my point stands. Especially the last part about datamining. The game’s code is out in the open for everyone to read. Either gaijin have somehow hidden an ARH bit in it or, more likely, INS and the dog**** servers together make it seem that way

Here is the code for the R-27ER and for the Phoenix

The R-27ER is absolutely the best missile in the game but it doesn’t have a hidden active seeker

I get what you mean, but this isn’t just the r27. It’s more obvious because of the inertial guidance and datalink I guess. I’ve had this happen a lot with aim7f before they added the f16s

They are saying that the 27ER is reacting to inputs after losing lock. IOG is not psychic. It should be flying towards where it expects them to be based on the last known trajectory. It shouldn’t react to changes after the lock is lost. I don’t know if it actually does this or not, just clarifying their argument.

I’m fairly certain there are aspects of the game code which we can’t see in data mines. There is often changes in official patch notes which can’t be seen in the data mines.

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IR missiles track through terrain as well

I suspect it also affects aim9m

Not unlikely, the autopilot seems to be way more accurate than it should be when the seeker shutoff toggles

I don’t think this has ever really been the case. There is sometimes patch notes with changes that came previously or have not yet come, though. They always show up in the datamine… feel free to show me I’m wrong of course.

I can’t find the changes with regards to chaff from this server update in the associated datamine.

So I assume they are changed in the binary files, which we can’t see.