Sukhoi Su-15 Flagon - History, Design, Performance & Dissection

BVVD said on dev stream about how they see this feature implemented, and it is only for select aircrafts, they aren’t planning to make it widespread.

Since forever, but this rule is never stated. Because, as i said, something like MiG-21S sits at 9.7 without SPS-141 pod because “USSR never used them on service MiG-21S”, same goes for MiG-21PFM.

Those are balancing decisions to keep them as early MiG-21s. Gaijin never used operational deployment as the foundational basis or standard for which a vehicle can receive a feature in the game. The requirement has always been whether it was fitted with X weaponry or feature, and if they omit historical loadouts from a vehicle, it’s for balancing decisions, not that operational deployment is strictly their base standard for these matters.

The dual racks and R-60Ms should be added. The APP-50s should also be added as it was fully wired for and tested with them.

No one likes unfinished vehicle releases.

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In sim probably 10.3 even now while the F-4C should be moved down to BR 10.0 as it have much worse air to air armament and awful radar.

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Su-15 might get uptiered in the future because its making too much income base bombing with the napalm (ZB-500) like they did with the F-104C
1km alt (simulation speed capped at su15 VNE)

without limit

it’s faster/quicker than F-104
5km alt

does anybody have a full list of its weaponry?

afaik the only things we could be getting for A2A are the R-60M or R-60 double pylons

idk about A2G weaponry

Basically this

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But its not full list.

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Done))

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You are hell fast. I haven’t even managed to download the update yet. :D

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I have the MiG-23ML premium to grind out the new planes, I spent a total of 3 hours to get it

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The fuel selector seems bugged, no matter how much fuel you pick the game keeps setting it at 30 minutes

I was planning on using the MiG-25 but the ML is probably gonna be the best grinder, especially with the enormous amount of clueless F-4S

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I prefer the MiG-25 as a plane because it feels more fun but it doesn’t get premium bonuses so I used the MiG-23ML

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Managed an 8 kill game with a mostly stock Su-15, had I had more fuel I would’ve survived but the last enemies all appeared together all of a sudden

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Holy!

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Here’s how the R-98MR performs. It’s clearly more reliable than the R-3R and has a lot more range but if you turn and roll with your rudders at the same time, it’s fairly easy to dodge. The best way to use is to make the most of its initial high burst of acceleration. As for the R-98MT it’s great from rear aspect on unsuspecting opponents. You can fire it from 4 km and score a hit (of course your speed and the speed of your opponent matter here). I prefer to take both of them; the R-98MR at the start of the match when it’s easiest to get a radar lock, and then the R-98MT when the nature of the engagements become mostly rear aspect.

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What KD do you have already on it?

To be honest I’m a reckless flyer these days and I don’t care about dying or my K/D because if I take the game seriously it could upset my mood, but if I decide to lock in I can get good results like those.

I like the Su-15 a lot, it looks menacing and it’s a fun plane at 9.7 because of the R-98M missiles. I recently managed to score 15 km kills in headon. It’s not good at rate fights (it can’t keep up with MiG-21s it seems) but it makes up for it in speed. Use it as a fast hit and runner, and if you miss a chance, gain some separation first and then turn back.

I hope it will get the dual racks.

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Best situation to use the R-98MT

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