So, in warthunder, I think it’d be healthier to implement turret basket the way Autoloader is implemented + with a few twists.
So, autoloader is sepparated from the turret ring, which is fair. If you hit it, it disables your auto-loading.
Now, we should sepparate turret basket from the turret ring but they would be still connected functionally.
Instead of completely disabling the turret rotation, destroyed turret basket should instead at least decrease it by like, 35% and also make the reload slower, by like idk., 30-50% because the point of turret basket is, so the crew can comfortably move inside the turret.

