Submarines - WT Discussion

Me when i ignore the context and forget ACs a are a subcategory of surface ships

(but seriously though, can we go back to subs ?)

Sure.

Submarines are pretty neat right?

Type xxiii uboat whould be insane tbh

1 Like

yeah and darker hulls are cool

I’m starting to think, considering this :

I wonder if that “Torpedo course” shortcut refers to an action before or after launch

I it’s after, it means they are already considering quite “modern” torps

if it’s before that would be a strange way to do it instead of using the existing torp aiming system but with additional gimbal.
Hopefully we get at least more datamines with the patch, if subs themselves aren’t coming

3 Likes

why am I tied to the chair infront of the apple cider press table?

1 Like

That can mean many things. From stuff you mentioned down to “show me grey strip” like we have right now. Its update time again so hopefully they will add some stuff to sourcecode we can datamine and cope even harder.

1 Like

“Submarine enjoyers : coping since 2018” ™

3 Likes

That would be the sensible way of doing it being that modern submarines will come eventually so might as well lay out the ground work in preparation rather than put in a quick implementation and then try bodge it later.

4 Likes

If submarines were something they had planned for this update… this could be them getting pushed back again

2 Likes

unlikely

Smin here seemed to refer to a new top tier for the french blue water tree.

Since Jean Bart is basically the best of the Richelieu-class ships and no other battleship exist for France, this started a bit of a controversy, and the devs assured a new ship was coming at the end of the line, and they eventually said it would be delayed.

That being said “Jean Bart will be the only ship coming for France this update” makes me think no submarines are coming, unless subs are only coming for a few trees at first, or if you want to play with words and consider that submarines are not really “ships” per se

6 Likes

Top tier can always be pushed up and missile ships will be a thing so Jean Bart wont be top tier forever.

still the best of its class and best overall battleship for french tree, so not really acceptable in any shape or form

but we can discuss it here

1 Like

One thing I think holding up subs is the tier they will be placed at, counter play, future proofing, and relative game play. One thing subs could end up being is a way to get people to rage quit because a sub hunted them or sub players rage quitting from having there WW1 uboat curb stomped by a cold war escort boat. Future proofing will be the issue of cold war naval game play being basically air battle crossed with SAM game play but wet. Being a sub might only get you one kill per match which is not great.

Future top tier will likely be a mix of missile ships, aircraft carriers and subs but who hunts who in this trinity will be a question.

3 Likes

Aren’t most new technologies in warthunder added like that? Only the US and USSR got supersonics to begin if I remember correctly.

2 Likes

I mean it depends, ARH would be a counter example

If it’s going to be by tree, I assume we’re going to have “big 3s” + Japan first, the rest after, but considering how long they’ve spent on developping it and the balancing issues they encountered, having all trees at once remains a possibility

Bad news lads…

Oh well, there’s always the summer update.

2 Likes

Where having one of the on and off Devblog season so something is taking time or big is happening. Maybe Japan is getting a addition to the sub tree for ground Indonesian vehicles do love to float.

1 Like

I really don’t have much hope for subs or carriers, and to be fair, they take forever to develop and might be cancelled due to certain constraints. However, I think quality of life updates for naval EC, things such as night battles and thick fogs, would make smaller boats more survivable. Heftier waves and ship roll should be introduced on the larger open-water parts of the map to throw off aiming.

This would really force battleships to move closer into calmer/shallow waters for stability, making them vulnerable to torps, limiting their devastation where PT boats, minelayers, and destroyers dominate.

Part of the reason why mines should’ve never been tweaked to despawn in EC after 15 minutes, it defeats the purpose of harbour defence. Sure, it only makes sense for this to happen in Arcade, but why ruin the rest of the modes just to fix a problem that’s only relevant in Arcade?

Why night naval EC maps? Just check this out… How cool is that?


Also horn, ship foghorns are so important in low visibility conditions!! And to incentivise players to use these features, collision damage should be set to 1000% make it like the Titanic if someone recklessly hit another ship, a shoal, a rock, or an iceberg. The larger the ship, the heftier the damage.

1 Like

I will give you some hope Gaijin has already developed subs for mobile and other sister games using the game engine.

1 Like

Thank you <3

1 Like