Submarines - WT Discussion

Just reading the wiki for submarine depth ratings from shallowest to deepest.

First you have test depth, this is maximum permitted in normal peacetime and during sea trials. The US navy has this set at two thirds the design depth, the royal navy has this set at 4/7 and the bundesmarine has this at half of design depth.

You then have the never exceed depth, this is the maximum depth that the submarine is allowed to operate under any condition.

Then comes the design depth. This is the depth that the depth that the designers had in mind when designing the submarine. Any engineer worth their salt will be adding a reasonable margin of safety so the submarine can still go to that depth and even beyond, and still be fine technically, although at that point they are battling physics.

Then you have crush depth, this is the depth where physics wins and the submarine implodes.

Also important to note is that a submarine that has had it’s hull damaged cannot dive as deep as an undamaged submarine so if the damaged submarine returns to a depth that was safe pre-damage then the submarine will probably still take damage until it ascends to a safer, shallower depth.

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I know how pressure effects submarines. Obviously maximum safe depth/crush depth should me modeled and be a part of gameplay mechanics.

I was referring to this line from your initial post:

Otherwise I like your proposal.

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Im glad i came back to the submarine thread after a long time. Because i did i found my favorite piece of art. Tho i am not an art person, or so i thought, could you pls send your original to the louvre or some other main museum so i can visit it. Because I’m sure nothing beats the original, or something that art ppl for sure say. I’m willing to travel to see it. anywhere central europe will do.
Thx in advance

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Im waiting for subs in next update

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If you’re referring to the September major update… it doesn’t seem likely at this point. Gaijin has revealed a lot of the update’s new mechanics already, and while it’s entirely possible that subs are going to sneak in (heh) I think we would have heard about them by now.

If they’re coming this year, it seems like the fourth or fifth major update would be the more likely candidates.

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Oh yes very good

Very good! what criteria where you going off when choosing starter submarines?

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I hope gaijin takes note of everything we talk about here

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I doubt they’d completely ignore it lol.

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If I rememebr correctly I started with Type VIIB and tried to find closest match for each nation but its not perfect. Someone with more knowledge and time could probably find better.

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Went with the B over the A or the C as a best of both worlds? I had a struggle deciding which type VII’s to include so I started with the base one, the A, and then to the C as the final refinement. I know there where other ones but I was avoiding weird variants and minelayers.

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It was the most produced variant and submarine in history.
I asked AI to make a list of starters…
Grok: Gato-class, Type VIIC, Shchuka Class (Series X), T-class, I-201, Marconi, Sorcouf (💀)
ChatGPT: Gato-class, Type VII C, Shchuka-class, T-class, Type B1, Marcello-class

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Not only that but also the way the noise signature is modeled will be more than enough of a balancing measure for submarines

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Ai is diabolical for suggesting the schuka class against almost all of these, especially when the soviets could get something like the group 3 leninets or their S class.

Gato class is reasonably competent, as is T class.

Marcello and marconi are a bit anaemic in the number of torpedoes department.

Surcouf is a meme.

Type B1 is a somewhat wacky choice between only 6 torps and a floatplane.

I-201 is by far the best submarine here. Those torps and that submerged speed will make it a monster. Only hope of balance is subs like the amphion getting their bidder or grog torpedoes.

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Gaijin will need to implement some of those soft balancing stuff I listed in my suggestion to make them all equal or atleast something like “fast but low ammo/slow but lots of ammo”

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Personally, I’d leave the balancing to destroyers and various ASW.

Thermoclines are more of a double edged sword than an outright balance.

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Technically we had something like a thermocline in the battle of atlantic event. Submarines were invisible to the DD’s below 60 meters. It just happened that depth was also the depth at which the submarine would start taking pressure damage

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Well yes but those will balance all submarines equally. What I missed out in suggestion is how will destroyers chase subs while they are dealing with damage from enemy cruisers for example. This will obviously happen in both teams but Im afaird people will just avoid these roles and dodge torpedoes from subs with what ever ship they want to play. Or we will get the same situation like with CAS in GRB battles.

Airplane with proper tech for hunting subs could keep them submerged and with correct use of oxygen/batteries make their gameplay not so easy. Which is ironic because in GRB airplanes are problem while in naval they could save the game and get rid of subs…

Destroyers and aircraft are not the only counter. Large callibre gunfire will be troublesome to periscope depth subs. 5" HE was already almost enough to do it in the event. The bombs on floatplanes of the cruisers and some battleships could also form a real threat, especially with a decent fuse delay.

Finding the submarine in the first place would be the hard part. But it won’t be the sole responsibility or capability of destroyers to deal with them.

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Torpedoes will find them. Considering that they are even slower than BB.

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