What SPAA couldn’t do anything back then lol? the pantsr, ITO, even the flakrad, while not good could defend the ground vehicles.
as wlel as CAP you know, the literal best counter to CAS was using close air support
What SPAA couldn’t do anything back then lol? the pantsr, ITO, even the flakrad, while not good could defend the ground vehicles.
as wlel as CAP you know, the literal best counter to CAS was using close air support
Not really, they did it as well for the french hammers.
French hammers, spice, even mavs you could spawn F16s then F18s using them without a reprecussion.
While im sure the change was made for balance it always seemed a little conveniet how right after this change they started releasing new top tier helis which dont suffer from the same restrictions on sp cost.
And hammers probably, yeah. Still a good change overall, it does hurt the Strike/Fighter role dynamic, but I honestly could not care, as it was making the game absolute cancer at top tier.
Now just these ridiculous helis to cope with lol
I don’t know what you are talking about, helicopters are another subject.
At the time this change was brought, was due to mainly that (yes some of the missiles and bombs were stronger),no proper sam system was introduced in the game able to intercept decently.
But im fine with the changes even as a russian main. I mean its kinda valid.
The Strike/Fighter role was just a left over from WW2 Warthunder, it does not make any sense in the context of modern multirole aircraft. I think a better solution would’ve been SP costs based on AGM/GBU quantities; that way, strike aircraft could be taken out at a cheaper cost but with reduced weaponry.
i said it is a skill issue to depend on spawning 2 planes to do something significant in a match, read what im writing instead of judging with ur bias, IRIS-T is a very radar dependant missile for most of the trajectory and can be countered by going behind mountains if the enemy fires or if u know its up, that’s how i avoid them in any plane, its not hard whatsoever unless ur within the 10-15 km wich has higher chances of not loosing you, also i did not say spaa’s werent potent, they are and i enjoy them, but they are equally as potent as the planes they are fighting
Imagine CAS attacking from 15km+ and actually being effective :D Even Kh-38s fired from 15km get intercepted with a few mouse clicks :D Stop joking around, man :D
oh yeah they can be intercepted and that’s the point of spaa’s, that’s why i like to bring extra missiles for dummy firing and GPS bombs to actually deal the job
my bias for what sorry? lol also IRIS T has IR missiles as well as radar guided so what ?
Mate I was landing on the runway after shaking off 5 of them lol and it hit me when I was actually on the ground.
the issue with current IRIS-T is that they have a lock range of 5km instead of the 14 when it came out, you can still shake them off with relative ease, they are not indestructable worldkillers just like how SU 30 isnt an indestructable world killer either, you seem to have completely disregarded everything i’ve said or havent read what i said at all for the looks of it cuz the answer to those 2 questions are in my last responses
I’ve noticed a strange issue, possibly a bug. If the TADS (radar) is destroyed, any IRIS-T missiles already launched become impossible to decoy with flares.
alternatively, players of taste use a heli to get in a plane and never touch the ground aside from the airfield/helipad
You literally said if you’re within the 10 - 15km range it was difficult to lose.
They are also not easy to shake off either mate, as i said I got 5 of them off before i landed and then was hit, on the runway by an IRIS T missile.
Ive read your responses and neither contain an answer to any questions as I never asked a question.
Well one, which you ignored, about my biases.
That seems to be a running theme with sll the multi vehicle platforms
Yeah, they probably did it because of 38s and Hammers.