I just recently installed DCS, and the starter free plane you get is the SU-25T, while its cockpit interior isn’t near the resolution or fidelity of the others, it’s a great experience and shows me what I feel the future of war thunder could be like.
While the Su-25T in DCS is not a full fidelity plane (you manually flip breakers and turn on instruments and systems) it makes a solid middle ground comparison of Simulator war thunder with larger maps, bigger details, and an overall, while better, more difficult experience. (Not to mention it has RITA)
It gets all of its weapons in DCS, from its large KH-39 anti-radiation missiles for SEAD, to KMGU dispensers for killing large convoys. It give plane specific CCIP and CCRP systems, as well as from-cockpit targeting of the weapons station, with dedicated altitude hold and autopilot systems. With ripple quantity full control, including the timing of release for all of the weapons, it makes it an absolute machine.
From the cockpit, instead of just having the HUD of the real plane like in war thunder, it gives you specific info to your weapon on the selected pylon, from its max rage to minimum safe distance, the weapon name, for example, 29T for the KH-29T system, it shows your airspeed, radar altimeter, barometric altimeter, navigation waypoints, and landing glide slopes.
I’m currently out of town, but when I get back, I plan on finishing all the training for the vehicle and seeing what else it has to offer, but these are just things I noticed that war thunder doesn’t model in game or properly show, and I feel like if they did, they could easily become a DCS like competitor in the Simulation area of war games.