Its functionally speaking the 57E6 with a different warhead and a different booster, using good ol’l radio command guidance for flight and SALH for terminal.
As of now the system does not really exist in any functional form, but the helicopter launched variant would, per the propaganda numbers have a range between 15 to 20km.
So in reality think of a SALH guided pantsir on a helicopter.
Yeah, but From the cross-section I showed, it looked like it may have been an anti-radiation missile, but I do not know. It looks like that’s what it says, but the letters after look like a MS or MR. Probably the KH-25MP, as it’s a “Modular anti-radiation missile,” I don’t know what that’s supposed to mean, or what’s modular about it.
It has no relation to the Pantsir’s missile, with no aerodynamic or sensor similarities.
It uses “good ol’l” TV / infrared terminal guidance with dual-channel SALH. For extended range variants, ranging from 50-100km, they primarily use radio command until they hit their terminal phase.
It’s been tested widely against drones and ground targets, with “various” models passing and awaiting adoption.
It’s an FAF Vikhr with 2-10x range at the cost of half the quantity.
So, theoretically, it could kill aircraft as well, as long as their radar is turned on, and in the seeker heads range. I guess I’m unfamiliar with anti-radiation missiles, I thought they would seek to a target and use an EMP or some other electronic device to shut off the radar, or at least make it to where it can’t properly search.
Doubtful, as it doesn’t have the exact input of where the plane is, its kinematics, or how to maneuver to hit it like a laser guided variant or optical variant may have.
Nope, they use a very effective means of radar disruption that not even EMP can match…
Do you think anti-radar missiles will come to the game anytime soon? I know they will eventually, but just curious when they would be added. (Personal opinion obviously)
Possibly, it isn’t really a hard thing to implement… The issue is balancing.
For simplicity, the best way to describe it or correlate it to current in-game missile mechanics is that with a desired radio source, it simply points itself to the direction of the target. There is no sense of how far it may be, nor is it really guessing its trajectory, it just homes in directly to the source and as long as it continues to receive a tracked frequency, it will accurately pinpoint its direction.
Think of a game of marco-polo, where you’re entirely blind until you hear someone shout. If they continue to drone on, you know exactly where they are. If they shout every few seconds, you can estimate which direction they’re in and move towards that.
If they stop shouting altogether, you’re simply blind and moving in the direction of the last shout.
I’d expect them to be added with some sort of ECM systems, primarily to assist SPAA in defeating them.
For vehicles that have it, yes, but it shouldn’t be an automatic thing for all radar SPAA’s. But yes, I understand how it tracks, it’s a passive system; only taking action once it receives data, in this case, a radar signal.
It’s primarily used in wide-range AA batteries, though some SPAA use it as well. It’s sort of like an approach warning system that queues radar systems to shut off.
Some batteries do use a sort of noise-suppression system, though.
There are proposals for a MW seeker and an IR seeker, neither currently exist.
RCG is the standard guidance mode for all variants with terminal SALH.
Russia announced that it would be tested in Syria in 2016, there is no evidence that such testing occurred after the announcement, with the most recent citation of an announcement of testing appearing on may 22nd, 2023, with no further developments bar musings that Russia is successfully using them actively against Ukranian suicide boat attacks which has no tangible evidence.