SU-24 overtiered in Air RB

So i believe the su24 should of gotten a downtier along with the su17m4 because well the su24 isnt as fast as any of the aircraft at is tier which ruins the idea of the su24 is ment to be a fast quick deploy bomber/CAS aircraft is does CAS amazingly in ground RB when not uptiered of course but nonetheless i believe a fair br for it would be 10.7 or 10.3 and before someone goes and types ummm but 4x R60M R60M are useless missile

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“but it has 4x R-60M”

Its 11.3 with 4x R-60M and Su-17M4 has 6x R-60M at 11.0 (which imo is too low and should also be 11.3, at the Syrian one with decent CM load) . Both aircraft are as low as they can go realistically with their current loadouts.

Otherwise lets just move all mud movers with all-aspects down. Tornado IDS at 10.7 would be kinda fun and it would be nice for the Jaguars to get their missing Aim-9Ls.

The problem is not the Su-24, or Su-17, or Tornado, or jaguar or any mud mover. The issue is ARB. It is not a gamemode designed for mud movers. Try playing ASB until they add an RB EC type gamemode.

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I been told play air sim for so many problems or issues i keep replying with same answer why should i have to play a whole new game mode just to solve a issue? But also the su17m4 is slow af surprisingly good in ground rb still after so many updates

Because ASB is the only gamemode where stealth is a thing and is somewhat actually designed for PvPvE.

Yes, we should have an RB EC gamemode. But ARB is designed to be a 16v16 furball. Being sneaky, dropping bombs on bases and then sneaking back just isnt viable gameplay in ARB

The Su-24 is faster in acceleration, and on the deck compared to an Su-17, especially with a bomb load.

MASSSIVELY concerning amount of skill issue.

It’s a Tactical bomber equipped with Karpaty EW and 96 Large-Caliber CM. get 4 ZB500, 4R60M, go with 28ish minute fuel, and full send your plane to the 2 bases around.

Dogfight as last resource and use your goddamn MAWS.

Repeat similar strategy with SU-17M4, except when near furball you turn on Periodic countermeasure release, set it at 10 seconds with 0.5 seconds interval. Half your problem is basically solved.

Learn the goddamn plane.

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Zb500 dont give as much reward and i have had my maw go off due to a teammate flares before

Once again i will say this R60M useless cos 1 flare and boom missile wasted

Turn your MAW slaving off. keep that thing to tracking missile launch only and use periodic CM release to manually defend against missile. do your own job.

EVERY fuckin IRAAM that isn’t Magic 2 / 9L/i / 9M / R73 is going to eat 1 flare. learn to 3rd party with a goddamn All-aspect. don’t do tail chase.

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and this is the exact same with Aim-9L on aircraft like the Tornado. Especially if its vs a large calibre flare such as that dropped by a Mig-23 or Su-24.

Though i’ve heard that firing R-60M at close range in front aspect is rather deadly

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With a joke, We all are well aware that Gaijin loves to overrate every strike aircraft in ARB to an unusable level.

But really, I am not recommending you dogfight against a fighter jet if you are flying strike aircraft.

They will eat you alive easily.

The whole ARB mode is forcing any strike aircraft players to quit. :/

You can’t beat MiG-23ML or F-4S either in a dogfight or a base bombing.
All we can do is suffer until Gaijin revamps ARB.

But, if I were you, I wouldn’t do the worst thing that it can do worst… :(

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Are you bringing more than 2 for 1 base?

Your rewards per base is basically cut in half if you bring 4. There is no reason ever to bring more than 1000kg of napalm ever, it slows you down significantly when you already have a bad time base racing, and again, try it out if you dont believe me but bring 4 and see what you get per base vs bringing only 2.

Okay tbf Su-24 is in a rough spot because its so…slow… like its horrible, you normally won’t get to a base, so you’re forced to play as a fighter in order to get any progress, i think i have a positive KD. Compared for the 11.7 BR the F111F stock was just the most mind numbing watch vids on my phone and get 3 kills gameplay after bombing a base. I think the Su-24 and other bombers would be better if fighters couldn’t take their primary role from them.

Yeah, which is just an ARB problem for everything and less so a Su-24 specific issue. Like trying to get any base kills in the Buc S2B at 10.7 is almost impossible or the Jaguar IS at 11.3

A strike aircraft that can get a base kill is more of an exception to the rule

Youve heard wrong.

Mig 23ML flying with napalm on the belly and 2 R24R are the biggest problem. Honestly the urge to kill fighters that focus on base bombing is very hard lol.

We need restrictions on fighters so that we don’t have skilless parasites being the majority of a team. It was one of the reasons when i was spading the F-5A(G)-40 that i could pull 6 kill games consistently. People play as a bomber and grind to top tier and then when they buy stuff like the J7E or the F5E FCU they are food for an inferior fighter because they have no idea what they are doing or they continue to try and base bomb lmao.

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Yup, that is a major issue as well

Eh, theres some truth to it, it has very fast reaction time. Ive found if you wait most people just dont expect you to fire a R60M at .5km which just means they do occasionally get clapped. Not always but compared to 9L which is slower off the rail it does work, just not as well as some would claim.

(I played the Mig 27, Su-17, Su-24, ect ect like this when i ran out of ammo. Mig 27 is the best at it imo and absolutely worth a try at flying if you want a gun fighter mig because that gun is pure sex imo)

From my experience they never manage to pull in when fired THAT close. Id say 700 to 800m is the minimum for frontal aspect shots but i guess that depends on the speed of the launching plane.

Point is, frontal aspect launch is more about luck than calculated move. Seekers FoV is too big so simple flare pop and ever so slightly changing heading is all it takes to defeat them.