The primary buff it needs is the redundant systems actually being modeled so it can function as an MBT. Y’know, as it was designed to. It would be significantly more effective if you weren’t doomed the moment someone decides to shoot anywhere on the front.
Thank god someone knows it’s not some super armored MBT for once.
It is my favourite tank and I’ve given up hope of ever seeing it modeled accurately in this game. All they need to do to make it more functional is realise the drive functionality was split over several systems to account for the fact that a penetrating round would disable it if they weren’t.
Most rounds penetrate the front if people aren’t aiming at the most angled spot they can find. If they fixed the modeling issues it would be very competitive.
The 103s were always super situational. You can’t go brawling with them, you have to just sit back and snipe. It’s something they’re very good at, due to a laser rangefinder and a 4 second autoloader, but they are far from invincible.
The low tier ones will bounce APDS and APHE (barring very specific shots), but HEAT and ATGMs eat them alive. You won’t reliably pen through to the crew compartment with these, but you will completely disable it, which means completely removing any ability for it to aim. All it takes to neutralize a 103 is to load HEAT, derp a round anywhere into it’s frontal profile, drive a meter to the left or right, then keep setting him on fire over and over again until he dies.
The 103C has the HEAT screen, so it’s not as vulnerable to these rounds (At least, until it gets blasted away). It does have a massive weakness of it’s own though, APFSDS. These rounds will lolpen it even easier than HEAT, while also being able to break into the crew compartment, and are much easier to land at distance due to the high velocity and LRF. Frankly, it’s effectively unarmored in anything but a full downtier. The only advantage is has is a 4 second autoloader combined with a good dart, and I have to specify good dart because the JakPz is also at that BR with a 4 second APFSDS despenser (And high quality thermals).
JakPz is 8.7. Strv 103 is 9.0
JakPz has a better dart. (337mm:10m 306mm:2000m [strv 103] vs 346mm:10m 306mm:2000m [JakPz], negligible but still better)
JakPz has thermals. The Strv 103 most definitely does not.
The only advantages the 103C has (assuming JakPz in the german tree is more or less equivalent to the SK 105 in the French tree) is traverse speed and larger ready rack, possibly the use at 1 crew too, but I find that rarely matters. Though Strv 103 is significantly easier to disable in my experience.
They just have to decompress the brs. My issue isnt that it no longer gets 7.7 downtiers. What i hate is that you face t72 almost every game. Not to mention all the atgm carrriers.
You can go through T72s pretty comfortably. The primary fault of the thing is how poorly the survivability is modeled. Most losses come down to not being able to retreat to repair whilst the engine block just gets repeatedly ignited.
Being able to pen doesnt make it a good choice against said tank.
STRV103C is perfect for it BR… it still not easy to penetrate. A 4.0 reload rate is pretty insane for it BR already
It’s a very comfortable tank against t72s, again, provided the engine block isn’t shot out and then repeatedly ignited. It is, in my experience, one of the more pleasant tanks to use against t72s. It has bad match ups in an uptier, but so does virtually every tank except for a few edge cases. If you want it to be buffed, then push for stuff that will primarily help such as resolving it being a sitting duck the moment someone even glances at the front of the tank.
my issue is the uptiers. You get shafted by uptiers like no other.
How many battle do you have in the STRV103C and Arcade or relastic or Sim???