That’s a matter of opinion and playstyle. Being shorter and aiming with your suspension makes hillpeaking nearly impossible. You’re also not that small, comparatively. It shares a similar height profile to the T-62.
T series also has small profile
the fact that its harder to detect u is massive and u have great mobility to get to annoying spots too
It is most definitely not. Soviets designed their tanks to be low profile for good reason. And this transfers over to War Thunder gameplay.
No, it’s not “bad”, it’s just not as insane as you claim. It won’t stop shells any more than other decently armored tanks at its BR will. Anybody with the know how is going to shred any vehicle at that BR.
Magach 5, M48A2 G A2, Sho’t Kal Gimel, Magach 6B, Magach 6R, Magach Hydra, ZTZ59D1, Olifant Mk.1, and Strv-104 all have DM23 between 8.0 and 8.7.
At 9.0, this list grows and adds Magach 6M, the Strv-103C itself, TAM, Leopard A1A1 (which should not be 9.0 in this current balance), ZTZ88A, ZTZ88B, WMA301, and the OF-40.
Note that this list ONLY contains DM23.
Vehicles within 8.0 to 9.0 with a dart greater than DM23 include the AMX-30B, AMX-30B Brenus, T-55M, PTL02, PTZ89, T-69 II G, Vickers Mk.11, Cheiftain Mk.10, T-62M-1, Object 120, and M60A3 TTS.
This list does not include any tanks above 9.0 with a limit of 10.0, which would make this list grow even further.
It is not uncommon for a dart round to frontally rip through the 103C’s UFP. You’re surviving based on if the enemy is using a stock vehicle or not at that BR.
The 103C has a horsepower-to-weight ratio of 18.4, which isn’t going to beat a Leopard or AMX-30. It’s good, but not the best.
It is shorter, but not by much. It’s a cupola-level height difference.
It’s time we stop fearmongering a tank that’s extremely conditional and not common.
The primary buff it needs is the redundant systems actually being modeled so it can function as an MBT. Y’know, as it was designed to. It would be significantly more effective if you weren’t doomed the moment someone decides to shoot anywhere on the front.
Thank god someone knows it’s not some super armored MBT for once.
It is my favourite tank and I’ve given up hope of ever seeing it modeled accurately in this game. All they need to do to make it more functional is realise the drive functionality was split over several systems to account for the fact that a penetrating round would disable it if they weren’t.
Most rounds penetrate the front if people aren’t aiming at the most angled spot they can find. If they fixed the modeling issues it would be very competitive.
The 103s were always super situational. You can’t go brawling with them, you have to just sit back and snipe. It’s something they’re very good at, due to a laser rangefinder and a 4 second autoloader, but they are far from invincible.
The low tier ones will bounce APDS and APHE (barring very specific shots), but HEAT and ATGMs eat them alive. You won’t reliably pen through to the crew compartment with these, but you will completely disable it, which means completely removing any ability for it to aim. All it takes to neutralize a 103 is to load HEAT, derp a round anywhere into it’s frontal profile, drive a meter to the left or right, then keep setting him on fire over and over again until he dies.
The 103C has the HEAT screen, so it’s not as vulnerable to these rounds (At least, until it gets blasted away). It does have a massive weakness of it’s own though, APFSDS. These rounds will lolpen it even easier than HEAT, while also being able to break into the crew compartment, and are much easier to land at distance due to the high velocity and LRF. Frankly, it’s effectively unarmored in anything but a full downtier. The only advantage is has is a 4 second autoloader combined with a good dart, and I have to specify good dart because the JakPz is also at that BR with a 4 second APFSDS despenser (And high quality thermals).
JakPz is 8.7. Strv 103 is 9.0
JakPz has a better dart. (337mm:10m 306mm:2000m [strv 103] vs 346mm:10m 306mm:2000m [JakPz], negligible but still better)
JakPz has thermals. The Strv 103 most definitely does not.
The only advantages the 103C has (assuming JakPz in the german tree is more or less equivalent to the SK 105 in the French tree) is traverse speed and larger ready rack, possibly the use at 1 crew too, but I find that rarely matters. Though Strv 103 is significantly easier to disable in my experience.
They just have to decompress the brs. My issue isnt that it no longer gets 7.7 downtiers. What i hate is that you face t72 almost every game. Not to mention all the atgm carrriers.
You can go through T72s pretty comfortably. The primary fault of the thing is how poorly the survivability is modeled. Most losses come down to not being able to retreat to repair whilst the engine block just gets repeatedly ignited.
Being able to pen doesnt make it a good choice against said tank.
STRV103C is perfect for it BR… it still not easy to penetrate. A 4.0 reload rate is pretty insane for it BR already
It’s a very comfortable tank against t72s, again, provided the engine block isn’t shot out and then repeatedly ignited. It is, in my experience, one of the more pleasant tanks to use against t72s. It has bad match ups in an uptier, but so does virtually every tank except for a few edge cases. If you want it to be buffed, then push for stuff that will primarily help such as resolving it being a sitting duck the moment someone even glances at the front of the tank.
my issue is the uptiers. You get shafted by uptiers like no other.
How many battle do you have in the STRV103C and Arcade or relastic or Sim???
I think there is one simple solution. And I can’t really remember if this is how the 103 worked back in the day… But they should keep the current damage model and give it the ability to traverse left or right slightly and at a slower speed than usual when engines are destroyed or model the two engines and transmissions seperately so you dont just become a sitting punching bag after one hit. Now I understand that this would drastically increase the 103s effectiveness in battle and survivability (given that you’d actually be able to fight back) so the proper BR increase would be undestandable and I wouldn’t have anything against that. I’d rather have an always functional strv 103C at 9.7 than a unstabilized cheesewedge at 9.0 that gets penetrated everywhere by darts, can’t take a hit to the transmission and just gets set on fire 3 times until it burns up. I don’t see any other way of making the situation better.
The Strv 103 will never be competitive in WT, it was already fairly divorced from reality when it was designed, and it is entirely against the environment of WT.
Anything that allows it to retain some ability to aim after taking a hit would be nice, but it would never make it 9.7 worthy. The worst 9.7 you can play is probably the Krizh, and it would still be debatably better than the 103 BR for BR.
The biggest help the 103 could get would be a move away from fast paced, close quarter maps that would enable conditions closer to the theoretical war it was supposed to fight.
Alternatively, decent automotive simulations would also help it a lot.
Filling the cans would be nice as well.
don’t want it to be super competitive, I want it to work at the very least. At the same br you have tanks that have the same shell, better mobility and thermals and guess what they can also snipe just as good as the 103.
would still be more fun to play than in the current state.
never really take it in any urban map either way, even if it got buffed. WT has too many urban maps which is becoming way too boring.
strv103 could be good if the hull aim actualy worked. It still wobbles like crazy and acts like a non stabilised gun that’s going 100kmh even when stopped. Doesnt help that it doesn’t have the ability of rotating on its axis. If the 103 had something in the way it would just rotate around it and not brick itself