Strv103 wrong reload speed

wow look at this report accepted 9 months ago and nothing

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Yes, because the developer might take this report into account, but as I said before - cooldown is a balancing value if there is a choice.

https://community.gaijin.net/issues/p/warthunder/i/CXAddmo96VsJ

well exactly how described in this report the tanks were already balanced by being moved up in br, and not too long ago the strv103c being moved to 9.0, which means it will face more german 120mm, some more russian 125mm and even 3bm60 from the sprut, and i am fully supporting this opinion as it is needed for these tanks especially for the strv103c since it is now in a 10.0 uptier blackhole (from my experience), with the faster autoloader it can cope better with that issue

while we are at it, why is the pen and velocity on the strv103 tanks the exact same as the regular L7 guns? the strv103’s gun is an L7 gun but a whole meter longer, just compare slpprj m/90 from the strv103c and strv104 centurion, its the exact same pen, velocity

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Idk, if you have info about velocity on Strv103 - you can make report.

Just point to the 103s and ask “why is it wrong” tbch. You’ll get just as much of a useful response from that.

Those claims are from people claiming to be tankers that served on the vehicle, the vertical aiming is done through the hydraulic system and the suspension. I’m just taking a guess here but it wouldn’t be unreasonable to think that the loading mechanism and the suspension system might not have been able to work at the same time due to drawing to much power when used simultaneously, but that’s just a guess.

I think the hull aiming WAS fixed semi recently, when i used it about 2 years ago it was horrid, like trying to aim something that also had an elephant jumping on it like a trampoline. I tried it just a few weeks ago due to another user having issues with it’s performance and found that the aiming now is A LOT smoother and sort of “PID” tuned in a way where it doesn’t “snap” to the center the same way as before, that snapping caused it to also jump OUT of the aiming circle at times, now it doesn’t for that for me, at all.

A lot of players complain about the vehicle but 99% of the time it’s because the playstyle is so different from what they are used to or are expecting that they get bad results with it due to playing it the wrong way.

You can read my tips and takes in this old thread:

It’s likely performing quite well even at the higher BR.

If you do have any documents proving higher exit velocities then please do send a report. Those aren’t up to balance.

Gaijin low it down to make some balance just like the Type 90 it will turn in to an autocannon if we make it historical accurate.

Bro crying with 4 sec reload meanwhile me crying with 7.1s on top tier when ZTZs autoloader was modified to reload 6 sec but Gaijin still think its the old T-72 one. So i have tank with no armor that gets lolpenned by anything with slowest reload in top tier coupled with T-90M that atleast have armor.

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Would be hard to find documents they’d listen to, but most of the articles I’ve read around the gun do tend to suggest the longer barrel gave it better performance. Would be an effort to track them down, but would think information would be relatively available if people better at research than I investigated it.

Semi-fixed if you’re from a region that they sell to but refuse to invest in server infrastructure, such as Oceania. It will still jump a good 80% of the time, or just refuse to approach the required firing solution.

lol, I came into this topic expecting OP to want a longer reload. 2.5 seconds? Jesus.

?

110 ping for Oceania users to Japan server, 210 to USA server if you have a good ISP. Hull aiming is fine. Maybe you’ve been experiencing packet loss from a poor choice in ISP?

Then that is a ping/packet issue and not a vehicle specific issue. It might be more pronounced on some vehicles more than others but isn’t inherently a vehicle issue.

Because the reload it currently has is as correct.
The reload speed in the bug report would increase its BR by 0.3 - 1.0.
Not sure why you want the 103C to be up to BR 10.0.

Nah, for APDS they recalculate pen, but for apfdsd they forgot.

Has it been reported?

I don’t know.

source: trust me bro

i can try see in my archives to disprove that claim, but if there would be such a lock then that would surely be mentioned in a document. i am lacking in the swedish language so reading all of these will be a bit difficult and take time for me

Hull aiming hasnt been fixed, try aiming the tank horizontally with fully depressed suspension. or god forbid, on slight, uneven terrain. do you even play the strv103’s ?

well this has been greatly stated in the british documents, however i possibly have more documents about this in the archives so i will see what i can find

no its not correct. why should they go up in br even more after recieving historical reload speed? they already went up in br

projections-autoloaders-strv-a-and-s-01


projections-autoloaders-strv-a-and-s-02

They went up in BR based on their current reload speed.
For autoloaders with programmable speeds [which the Strv 103 has], any speed slower than its safe operating limit is a real speed.

Just as manual reload speeds of 120mm RH-120 derivative guns being slower than 3.5 seconds is a real speed and we have instances of over 8 seconds in-game.

Autoloaders without programmable speeds such as T-series tanks or AMX-13, are restricted to their real-life speed in-game.

do you believe strv103c at 9.0 is justified? or the shitty hull aim of all the tanks?

strv103 does not have programmable reload speed, they always reload as fast as they could once the reload button was pressed

THERE IS a very short delay in the circut for ammunition like apfsds, so the rammer goes easier and not as forcefully on these ammunitions while ramming them into the breech, however that is such a slight difference that its not really noticeable