Despite my research and asking around, I have not found anything that explains why this limitation exists.
Yes, it might be standard, yes, it might be doctrine, but is military doctrine now part of balancing? Because I’m sure none of what we do in game would be possible.
A sniper rifle also isn’t used as an assault gun and shot whilst on the move, that’s just not how it’s effectively used, doesn’t mean a sniper rifle stops working when moving.
Really curious as to why this limitation exists, as in how is it technically not possible for a TOW missile to be launched whilst the vehicle is moving at a 10km/h?
Right, but that’s my point with the sniper rifle, you’re not going to hit anything with a sniper if you’re moving around, but that doesn’t mean you’re literally restricted from doing so and in a dire situation you’d take the shot.
WW2 tanks also didn’t drive around shooting on the move, because they didn’t have stabilizers, but I don’t see Panzer IVs get a message that they need to stop before firing.
The doctrine part is in relation to being able to fire on the move, as far as reloading goes a lot of vehicles get some magical help.
It is a ‘gamer move’ but then this is also a game, and it makes no sense for me to die in a game because I was moving at 5km/h instead of 4 km/h and my weapon refused to fire because it’s not realistic enough or something.
Realistically you will also never turn a corner and run into an enemy tank 20 meters away from your ATGM launcher, you’ll be several kilometers away in a good position coordinating an attack without ever putting yourself at risk, but the game does not work like that so neither should the weapons.
Sure you’re still not going to hit anything in an M113 traveling at 30 km/h but neither will you in a Panther, and they can try.