just like ingame scoreboard, in the middle of screen i guess. I imagine it wouldnt be up pernamently, you would check it with press of a button similarly to the ingame scoreboard.
that geniunely might be an issue.
just like ingame scoreboard, in the middle of screen i guess. I imagine it wouldnt be up pernamently, you would check it with press of a button similarly to the ingame scoreboard.
that geniunely might be an issue.
Implementing anything like this will just increase the psychic ODLs, and even no-spawners…
It’ll just reinforce the dismissal of teams and any effort just because the stats say that they’re bad… But in reality, they aren’t, and the outcome of the match isn’t defined.
Possibly.
For me personally tho, I just want to know if the single other tank on my flank can carry its weight or its driven by someone who gets a kill once in a blue moon. Because Id drastically adjust my playstyle if later was the case.
Also I would probably touch WW2 BRs in ARB again, as I could know if the enemy approaching me has 9000 battles in single plane and interactive spreadsheet of every planes optimal performance or if he is in for the fun.
Indeed, even good players make mistakes; but one could adjust his playstyle accordingly to how the team will probably fare.
The true statwatchers lead to guessing and assumption.
Whilst I may get a kill in a blue moon, it doesn’t mean I didn’t assist, or do anything to make that kill possible.
(To be honest, I despise those who statcheck constantly as they’re literally just looking for excuses, and blame targets off the bat.)
no one denies that.
Point I am making is that im less likely watch my flank if its covered by someone who knows what he is doing, allowing me to focus on my part of the map more.
If the stats aren’t tracked, then my effort hasn’t been represented, thus the stat interpretation can’t be accurate. (It’s not against you, it’s just the point has been made before, and ignored by others hence why it’s an angle that kills stats where people check, or base anything on it)
With my ‘contribution’ to figuring out if a team is there or not, I just put out a warcry and see how they react or move with.
I’ve noticed the chat is genuinely silent, and if prodded, it’s really septic at times.
There is genuine discussion to be had whenever assists should be tracked by service record , for example due to fact that we have scouting as a mechanic and indeed a scout can be worth as much as someone doing the killing, or even SPAA assisting by crippling the enemy for a tank to finish him.
But, as much as i might agree, thats not point of this post.
I mean, sure, but making or responding to warcry does not equal knowing what to do.
This isnt anything against you personally, Im not familiar with how you perform nor do I currently have reason to check.
This is solely arguing from a point that I want to know whenever I can count on someone in match or not.
Sure, high SR1 rating does not guarantee a player will do well nor does low SR1 rating guarantee a player will do bad; but data doesnt lie.
It might be incomplete as it was pointed out previously by not taking assists into account, but a person with average K/D of two should usually be able to take down at least two enemies before getting killed.
I remember XVM in wot. Players mostly just became cruel and toxic if you did not have good stats. They would throw a match if it was not in their favor. I do not remember a stat shark add on, was is xvm or different?
Yeah… The stat-track/display overlay - XVM - for World of Tanks really made the game environment healthier. I remember all the Blueberries - I won’t use the actual term used because the mods might take offense - crying in matches because people that used the overlay and played Arty spent entire matches locking those people down so they couldn’t actually play the game. You’d think it was all well and good until either your stats started hitting the Blue zone or after they were gone you were next on the chopping block because of your own stats.
Now, we don’t have Arty like that in WT but there’s still plenty of ways to lock people out of playing a match - Like Spawncamping, for example. - so I just don’t see the option as a viable or healthy implementation. Not to mention that even Statshark can’t keep up and display peoples’ stats on a 1:1 ratio timeframe.
But that’s just my 2 cents.
I still think you can pad the stat of K/D just straight out the gate. From picking and choosing what battles you even spawn on, or by only spawning it when it’s ‘camped’ in spawn using the spawn protection to boost your ratio.
The idea that people will likely pick and choose if they are that precious about that stat, rather than playing the game as a game.
Use the player ID instead?
I know that’s how the Statshark URL indexes it.
The problem would still be to get them from the game in the first place, without making the anti cheat angry
Local host has the chat/mission log, so you could have something take usernames from that and that would be allowed. But that would only register names when someone types or does/takes critical damage or kills something.
Even if we go with that,
The hoster of statshark might not be so happy if you sent 30 requests in 5 seconds
Hm…
Are there any legitimate hooks modders can use for this kind of thing?
Yes, WTRTI is already using it
I mean at that point you’d want to just go through thunderPyPi directly (the API im pretty sure statshark users for player data).
Well if it’s a legitimate hook, then the anti-cheat shouldn’t get angry at it?
That does still leave the question if we should have a mod like that, re: potential community toxicity issues (and we all know how the WT community is / can be…)
Yeah the game cant even detect you reading local host data, and its already been confirmed as something we’re allowed to use.
This is exactly what the problem with that was in WoT. People would throw the game intentionally because they didn’t like their team, ruining the experience for everyone else. And it’s also why I stopped playing WoT in the first place.
It’s already hard enough to play this game normally with how much Gaijin discourages teamwork, and other reasons, the last thing it needs is more people throwing on purpose.