aw man, alright.
Holy rage bait 🥀🥀🥀🥀🥀🥀🥀
holy moly
still waiting for python 5 buff.
We allready went over it
Yes it can carry er
Pyrhon 4 is from the late 80s
The talk was about motor of derby. And then he pulled out 80s python burn time.
Oh i see mb
rafael just be doing anything
Love to see that for any spyder fixes that are first to come. We get a fix of how it looks in the hangar. They are deliberately just dragging this out now there is just no way they prioritized how it looks in the hangar over how it plays in game currently. Actual smooth brain devs bro
israeli players are litteraly so desperate for python 5 buff and derby-ER
this drawing’s perspective managed to confuse my internal ear
Trust me, next fix to come will make it, so the radars spin.
I dont think they can model multiple radar beams tbh, the engine is already so limited it wouldn’t surprise me.
i somewhat just realized that python 5 uses the python 4 model
It’s the same missile with a different seeker
doesn’t tws esa already work like that? it still updates targets outside of your scan area
Well yes, but both in TWS ESA, and SPYDER, Claws and TanSAM, the other beams are “imaginary”. They don’t show up on rwr, they don’t show up in sensor view, and many times they have issues interacting with the game. For example in SPYDER you can have a target going left. Main beam detects it. The target then turns 180 degree, so it is flying right. However the rest of the SPYDER beams will keep updating the previous track, meaning for most of the search cycle the target goes left as a “ghost”, untill the “true” beam catches it, then it will overwrite the ghost track to it’s real position going right.
Difference is, those “imaginary” TWS ESA beams used by aviation radars (Su30, Su34, Kfir C10, Rafalul) and Pantsir, CS-SA5 and TOR/HQ17 track radars updates found radar contacts several times per second, not once per sweep like mechanical TWS radars do. So, by all metrics Spyder and everyone else radars are considered mechanical ones.
I am aware of that, depending on the system every 0.05 or 0.025s. Still, these imaginary beams don’t interact correctly with the game.