Lets ignore also the 4 hours of tinkering with the model
Bro the derbys are missing targets at 2km-2.5km it feels horrible.
as ive said, 4km minrange
Small respost of active bug reports:
Python 5 DIRCM resistance
Spyder should be able to move without retracting launcher
Toplite not following mouse cursor, not sure if its fixed
P.S. Click this so it actually gets seen and possibly even fixed
I wish we could pin messages in topics…
Come again?
Is that a joke?
the amount of supports make my hands uncomfortable
pretty sure the toplite is now moving
Yep i am going to model myself the supports as with them(auto tree support )its pain yk where
Do we have a report yet for the lackluster maneuverability of the Python 5 and its inability to preform tasks its know to be able to? (Such as a 180 in 3s)
hopefully doesn’t get overturned. I’ve had a couple overturned by a different report manager.
Any changes recently?
I’m following the news of i-DERBY ER,But there doesn’t seem to be any news about this…
Please, make the second Ammunition as an second Weapon, so the SPYDER can fire the Derby or the Python 5 any time and dont have to fire the actually loaded missle out before … for this Interaction, the SPYDER has not enough Missles.
And if the Post from the other Buddy is not here:
Camera angle: Probably the most obvious but i think we’d like the camera to be a bit further away from the vehicle so we can see where we drive
Radar: currently the radar seems to spin around rather then working constantly across all sides, The whole point of this specialized radar is avoiding blind spots at all time, Each of the radar screens is looking in a different direction to provide 360* coverage at all times
Do a bugreport)
I didn’t notice any change in rocket or spyder behavior today.
That’s clearly not what’s expected here)
gonna do it rn
been reported afaik
https://community.gaijin.net/issues/p/warthunder/i/Nz0dq2OX5Vjc
– report regarding order of munitions consumption after switching between two types of missiles present on spyder