Wonder if they will zoom its 3rd person perspective out a bit. It’s so huge you’re just blinded by the launch rack taking up the whole screen lmao.
Yeah, it was said so in the stream. Missiles are beautiful but no need to see them from so close 😅. Chances are though that giving more FOV or reducing zoom ‘would’ give an advantage according to Gaijin so…
The “gunner” and “binocular” viewpoints are wrong (too low). always seeing just a gray wall when using them.
well, the spyder is very much WIP, so we will have to wait
All of the multi-vehicle systems bar the SLM seem to be very WIP.
The SLAMRAAM is Australian and has a poltergeist residing inside it.
To the guys on dev, does Spyder have access to any other camo’ then default yet?
nope.
but gaijin would probably add camos, even tho its unrealistic,
like for example the Israeli “winter” camo, doesn’t even exist in real life
Can’t get over how good it looks
Can’t get over the fact we’ve finally got it
Man I’m so happy.
Derby-ER’s and an all black camo would just be the icing and cherry atop the cake
Are we getting pythons 4 and 5 or just derby?
Hello everyone, I am aware this is just the first wave of the dev server and the vehicle is still W.I.P, However i decided to make a list of things i would love to see in the next patch of the dev server or the live server, Feel free to add stuff if i missed any!
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Camera angle: Probably the most obvious but i think we’d like the camera to be a bit further away from the vehicle so we can see where we drive
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Missiles: Currently the missiles used are the type 81c and the Derby, I am hopeful they will change the Derby to the ER version in the near future as it is the one the AIO uses, And of course replace the Type 81c with the python 5
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Radar: currently the radar seems to spin around rather then working constantly across all sides, The whole point of this specialized radar is avoiding blind spots at all time, Each of the radar screens is looking in a different direction to provide 360* coverage at all times
I did not mention bugs such as the locking issues and changing targets with this vehicle as it is a bug across all vehicles at the moment
Currently we have the type 81c as a place holder for a secondary missile type, I am pretty sure that second missile will be the python 5
So is the fully zoomed view, it shoud be from the commander’s sight and it just puts the radar in front of you. Also, guy be careful when enebling the 2D radar view or however you may call that because you have to disable it before getting out, at least on a test drive. Had to play a battle on the Merkavas with the interface of the radar and a lot of contrast.
This issue will be adressed as the bug report Surbaissemaxxing made (the missiles are placeholders):
This is what happens
As you can see the radar interface stays and overlaps with another non-spaa vehicle.
Just bug reported this: Community Bug Reporting System
Might be an issue with all radar vehicles but I don’t know.
Hope so, so then it can finally be added the p4 for the kfir and others
I might possibly be wrong, but shouldn’t the TopLite also be able to slave the radar to the target? Something like the IRST on the light vehicles but in EO. Optics should also be able to have 90º/s of rotation instead of 80º (aced).
https://www.rafael.co.il/system/toplite-2/
Here’s the website which contains the brochure too for those who might not have it.
And here, if I’m not wrong, it could also scan on a 90º elevation.
This is all according to the brochures and websites.
I would understand though that the sight is wrong in purpose since if it were to be correct, it would have to adapt to the radar going up and down. Although the Strv 122 has a commander periscope.
Or, you know, AIO is very much not done at all.
Yep, I know, but it’s better to tell this to the developers now than later.