SPYDER - General Discussion

damn you’re able to hit things at 10KM???

only if your lucky lol.

1 Like

60m ALT is universal multipath altitude for ALL radar guided missiles, ARH or SARH. This is “gameplay decision” not “muh realism” one. Same with dual band seekers simply not existing in game, being somewhat modeled with “good enough” approach using existing missile seeker framework.

Rotors producing doppler shift is not modeled, therefore unless helicopter is moving towards or away from the missile at velocity higher than 20m/s it remains invisible to ARH seekers with doppler filter active. Then I suspect when target is flying high enough above ground to distinguish itself from ground clutter, missile would continue tracking in Pulse mode, but that also makes it chaff vulnerable, given increasing number of cases when missile bites onto chaff when tracking low, but not multipath low flying targets that enter notch and missile is within 5, maybe 8km

1 Like

Python is just launched with IOG, they don’t even get a track on heli in first place. Derby has datalink, thus should you maintain radar track on heli (haHA), missile would get IOG updates about target location, direction and velocity, which would give missile possibility of smacking heli even when flying completely blind.

Just like there isn’t US and China bias, while there wasn’t Israeli bias when Battlehawk was only 16 FnF carrier for quite long time on top of having complete package - turreted gun, decent amount of countermeasures, modern RWR, MAW and even 1st gen IRCM against crude fireworks.

16 FnFs which struggle to kill S1s in 8 hits, while being mounted on very heavy helicopter, compared to ECs.

Able to only damage aircrafts, unlike Ka and Mi. Turret itself has terrible angles, paired with heavy platform. If Su-25 goes for you head on, youre only chanse is to snipe its pilot. Otherwise you gonna be shreded.

true

which doesnt even have S1 in its database and you cant know for sure, what is it, modern spaa or gepard

yep

Oh yeah, famous ircm of battlehawk. It was so op, I literally had to turn it off in modification menu because of the bug, which makes a helicopter much easier target for missiles to a point, where you could get locked in front aspekt by a Aim-9B (!).

Check this bugrteport:
https://community.gaijin.net/issues/p/warthunder/i/CpEkDSxkFkiQ

And it was like this for a year. This heli would be OP in ussr TT, but definetely not in Israeli one, which doesnt have top tier spaa, light recon vehicles as a class and poses one of the worst top tier mbt’s. Unlike another complete imaginary addition to ussr which is mi-28nm in its current state.

1 Like

The same Spike ERs were used on French/Italian helis, while German PARS might be as well considered rebranded Spikes.

JAGMs seems to have the same lethality issue as Spikes, CM502 rely heavily on winning aiming lottery as missile lands on turret/hull roof to overpressure with its relatively tiny warhead. LMURs are “the most consistent” but you have only 8 of them, less if you bring other options.

Which is unique to Russian helis and only because of I presume fictional/never used APDS ammo, as no other heli gun has meaningful pen. 30mm HEDP also fails against against Su-25 armored tub. Though since detailed interior, Su-25 now store their armament control in nose, so in theory any damage there would disable everything, gun included?

Which was later nerf to give Saraph SOMETHING to distinguish itself with when both were 12.0.

And are you aware exact same IR discoball is used by entire NATO heliforce until AH-64E, if even used in first place?

Yea but spikes were bad and also it was uptierd shortly after
Also bad fm and only 4 pylons
Hellfire are better against mbts its best

Also israel lacks in other areas so make sanse they would have a competitive heli

Yep, me and my friend tested similar helis in case of ircm. Apache didnt had this issue. The problem with ah-60 was solved after aproximately one year.

Yep it wasnt actually used because of recoil and also apds cartridge damaging compensator of a gun.

just a reminder of spikes damage against imaginary lmur missile which is not even being adopted because of being extremely bad and unreliable

https://www.youtube.com/watch?v=ep5h23xpe9A

Neither are AGM-179 are in service used by AH-64E, as only Marines and their AH-1Z used them in more of a testing capacity than actual “standard issue” but here we are.

Okay. Sure…
Not a Apache… Just for fun use JAGMs on Ah-64 vs UAV.

Spoiler


well, the point is, jagms got added because its supposed to be less OP compared to agm-114L which are in service. Its a tradeof not in favour of apache. Unlike lmur with ingame seeker quality and ability to lock moving targets from this ranges. U feel me?

Those are training hellfires not jagms

Trainig hellfires… With live warhead… And JAGM seeker. Okay.

Wait not the 1 on the left is a hellfire and the 1 on the right is a jagm with the tri mode seeker
Slight correction your right

Also this is pretty much off topic at this point

Last match I was constantly tracking a mi28nm using derbies but all missed, derby is useful if the target is 1km high

1 Like

If the heli isnt moving enough the derby won’t get a lock no matter the height

1 Like

JAGMs are net positive, because you get beefy range increase with them. And seeker on both missiles is identical to that of a Spike ER (or any other IR AGM, only Ground/POINT lock range varies). Vehicle lock ranges are identical and IIRC all three new missile users find out they don’t track tank sized moving targets without getting within 11km or so.

JAGM addition is merely Gaijin doing mental gymnastics to bypass Gaijin arbitrary rules, in this case “no ARH air to ground”. If that wouldn’t be the case, 114L would have been added long time ago while JAGMs would be direct upgrade.

In look up scenarios it should turn off Doppler filter, technically allowing it to track slow moving heli? For look down, I suspect missile needs to obtain track with PD on, then, when target is high enough to not disappear in ground clutter and enters notch, it probably would switch to Pulse.
In both instances missile should be chaff vulnerable.

Idk if its true but even if so its not modeled in the game like that

isnt SPYDER have AESA type Radr?