Spyder bug

Idk if it’s like this for everyone but whenever I die in the Spyder especially if I’m in the radar screen (sometimes happens even when I’m not on radar ) it breaks every locking mechanic for other vehicles like spike missiles and irst locking on the merkavas and namers the spike locking box goes up and fixes on the sky above your aim no matter what the IRST locking box completely disappears this only happens when I use the Spyder and die in it then bring any of the mentioned vehicles outside of this scenario they work perfectly fine I can’t play the Spyder at all unless I use every other tank in my lineup and save the Spyder for the last

Bug report:
https://community.gaijin.net/issues/p/warthunder/i/JNCv7TVhNb3j

1 Like

Wow never knew that could happen, that might be the reason to my Spikes not locking.

Still having this issue as of the most recent update. All lock on methods break after using the SPYDER. I have noticed if I die in the SYPDER and the radar is off, things work on other vehicles. But if it is on it breaks it for all vehicles.

Same. I finally know why.

Yup, been an issue. I think it was reported but I don’t really know if it still exists.

I didnt see anything on the bug list, should we submit it again?

I reported it they didn’t even see it

Here it’s Community Bug Reporting System

Someone should submit it and share it here

It’s a general bug I think. I submitted a similar bug report for the CLAWS/NASAMS in the US tree. It seems to break missile weaponry pretty generally. If I die in my NASAMS in the Radar Control Screen I can’t fire LOSAT missiles, can’t fire Hellfires from an Apache, Mavericks, etc. The only thing that works is spawning another SPAA with the Radar Control Screen, which can then fire more missiles from the screen. Something about your game state doesn’t get reset when you die in the Radar Control Screen and it blocks certain types of weapons from being used.