SPIKE lunch system

Do you guys think, it would be destructive for gameplay if after a lock target and fire a spike the game allows us to control the spike in fligh to the target but just to the locked one, so you can’t fly it anywhere too far from locked one, or just let us point impact place on enemy tank ?

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Lunch

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What they need to do is better model missiles being smart about impact points. We’ve seen this come about 9 months ago for how FnF weapons target naval targets, before they use to go for “centre mass” and often miss the target, but now they will actually go for sub-targets. The same could be applied to spikes and other FnF AGMs if they had the ability IRL to pick an ideal impact point. I dont know which did or didnt though, but I know for example Brimstones did

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