Spawn Protection Time and Delay

Please us Polls if possible*

In Top Tier Ground Realistic Battles Only (BR 12.7 only), I have noticed most matches will probably end “early” due to experience of players and frustration of teams regardless of nations. Some possible issues is that map sizes being too small with mobility improvements of tanks, CAS spawn with no tanks on the ground, and spawn protection matches dragging on matches that are already won for the opposing team later in the game (possibly even early). First, map sizes at top tier are not “big” enough for the mobility of most tanks which is fine but if an enraged player can spawn tanks and rush within less than 15 secs across the map and die that’s a problem for the team vs the individual who is not thinking about winning (point of any game) and letting them cool down after a death. Second, CAS at top tier have the power to take out neglectful SPAA teams with an excellent bomb run or AGMs etc. The problem is after punishing the team with a good wipeout (maybe 5-6 players in one run, wishful thinking here) solo players will tend to spawn multiple SPAAs resulting from one excellent CAS player turning the majority of the team into SPAA’s and usually ending an a lose. Lastly, spawn protection early game is good at removing tanks who rush and camp but late game when 2-3 players are left against an entire team it leaves farming on the boards for players who don’t deserve it from a team wipe and causes prolonged game time (every min counts).

The Solutions

SPAWN Delay
At Top Tier or even less, individuals should have a delay between spawning vehicles after death. The time is open to discussion, I would suggest 10 secs at first death and increase only if individual dies immediately within 15 secs of their next spawn. This prevents individuals in rage spawning immediately and rushing to their death without having tactical thinking with the team in mind. I have seen multiple chained deaths from players rushing one enemy troop at a part of the map, rushing to spawn against a good CAS player and rushing in general to their death because there are no consequences.

I have also observed a win or lose can be determined by CAS players skill (regardless by nation). I am not against CAS but when 4-5 people die from a single bombing run they will spawn 4-5 SPAA’s removing critical tanks from the game over one excellent CAS attack. The punishment of no SPAA early game can be shown here but double punishment to the team who are ruled by solos is unfair for a game that allows Squads and Solo queues to go up against each other. The delay would allow players to determine if they should spawn a SPAA against CAS or take a minute and spawn a tank based on how many spawn SPAA regardless if they are aware of whose spawning what. Most players play solo, this could reinforce some team thinking amongst randoms on who will spawn SPAA without a second to think or message the team.

Spawn Protection
I am all for people having protection against spawn campers but individuals should know when they’re defeated and shorten game matches for everyone else. In the beginning of the match, spawn protections should be in place as normal. As the game progresses to the end based on a certain number of kills to death especially when protecting A and B matches (total being 60 kills). If your team is way below a certain threshold and team is camping spawn after a steam role spawn protection should be shortened or even removed. This will allow players who harvest kills late game from individuals based on their skills regardless of their spawn being camped late game. It also shrinks game time for an already defeated team to take time and start over instead of dragging everyone into either a CAS attack or tanks camping right outside range which would make little difference. I have seen matches where there are no tanks left and only CAS on the opposing team when the game mode is supposed to be GRB resulting in a longer game.

  • No, Spawn mechanics are fine
  • Yes, but should only apply to BR’s with strong mobility across nations.
  • Yes, Spawn Mechanics need a full rework regardless of BR.
  • Yes, but solutions should be different.
0 voters
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I think we need delay for spawning spaas to avoid revenge kills. Like they spawn spaa faster than I can retreat from the battlefield, especially helicopters.

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WELL, with the current “size” of the majority of maps, I think the spawn protection is working “OK”. HOWEVER…

This would also be one of my biggest gripes currently. I LOVE bigger maps, with Pradesh and Red Desert being two of my absolute favorites in high/top tier matches. (Really need vehicles with Laser Range Finders and/or Gen 2+ Thermals to make these two maps tolerable, especially for most players who like their tiny city maps.)

I play light tanks 90% of the time, and almost 100% of the time if/when I play GRB, so my lineups are perfect for these maps even down to ~9.3 BR. For MBT’s that is too low for large maps though. Probably at least 11.3 BR for some Gen 2+ thermals on MBT’s. And even then there are many countries that do not have what I consider usable thermals at all for their MBT’s, even up to 12.7 BR.

Check out Thunder View for breakdown of which generation thermals vehicles have (I think the site is a little bit outdated currently, need to see if we can ping the owners and ask them if they could refresh the data with the new vehicles. There is a GitHub link if someone here who knows how to send them a message, I have 0 idea how to use GitHub lol. Still a VERY useful site.): Ground Thermals – Thunder View

I know a lot of players love their “Call of Duty” style single city block sized maps, but I detest them. And there isn’t enough of a balance, not even enough of what I would consider medium sized maps. Even the more “open” maps are so tiny, they are effectively just city maps to me with a couple of tiny hills and tress thrown in.

(Gotta go AFK for a few mins, going to edit and reply to more of your post in a little bit)

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With BR ranges affecting maps maybe even revisiting the BR ranges for current maps while adding new maps? I agree thermals and LRF make a huge difference with maps but I know Gajin makes them modifications because of money for sure. Maybe adding research points to the tanks overall RP requirements to have LRF and Thermals would make it easier instead of unlocking at tank modifications without it after a BR we all know needs them? I think LRF for sure should be standard for tanks to be competitive but thermals are a good tool at top tier but not needed.

Why should u not get spawn protection when u need it most? The issue isn’t really with spawn protection, it’s with these crappy tiny maps that allow spawn camping within a minute of the game starting. There are also spawns that are completely undefended (Alaska I think is one of them), which make it easy to camp without being visible on the minimap. I think gaijin should make bigger maps with terrain that blocks spawn camping, which would allow longer games and stop people from rushing to their death