- Yes
- No
Amazing simulation of a penetration of a Sherman with a solid shot round from SY Simulations
Introduction
Hello and welcome to my suggestion to make spall fragments bounce upon colliding with objects on the interior of a a vehicle, instead of disappearing as they do currently, with the aim of making damage from solid shot (AP, APCR, APDS, etc) more consistent.
A short while ago gaijin put out their poll on whether APHE, specifically the post penetration effect, should be nerfed. This narrowly got voted down, even though the vote was only to test the mechanic, not implement it. Some of the most frequent reasons for rejecting the test were ‘consistent damage is fun gameplay, taking 4 shots to kill the enemy isn’t’ and ‘it would require a big rebalance of vehicles that currently rely on APHE to do damage’, which are both fair reasons to be against the change.
However, in my opinion, APHE and solid shot still need to be brought into parity, and if the community does not want APHE to be nerfed, the solution is simple - buff solid shot. My suggestion to buff solid shot is to have spall fragments bounce inside a vehicle once they have been created - currently as soon as they hit a surface, whether it’s a breech, turret ring, or hull interior, they are absorbed and disappear.
Modelling them to bounce would not only improve the consistency of solid shot, it would also improve the game from a historical accuracy point of view, as ball-bearing sized chunks of metal travelling at 100s of metres a second would not simple disappear upon colliding with the interior hull of a tank.
Super simple MS paint mock-up showing APHE and current solid shot damage, as well as proposed solid shot damage with the spall bouncing being shown in blue. All shots fired from the same cannon, the American 6pdr which gets both solid shot and APHE.
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